Great puzzler! It made me feel a great sense of accomplishment when I figured a level out in the first go-round. Pre-planning in this game is almost as important as execution. Great job! Fun concept for a truly unique mechanic as well. 4 stars!
The game seems pointless in all honesty. After watching the walk through, my suspicion that the levels could be broken down to "just keep shooting" was confirmed and I stopped playing. The other disconcerting reveal in the walk through is that completing the 3-star level is not possible for many of the stages until you get the multiball unlocked. That's just bad game design. This isn't really a puzzle game.
Definitely fun and addicting! Great graphics, great music, tight gameplay! Bravo! 4/5. If you could add some extras like hotkeys this would be a 5/5 immediately. Good work! :D
Very similar to The Company of Myself, which is great! Great atmosphere, great dynamics, beautiful mood and a wonderful ending in this era of jaded, bitter endings :) 5 STARS!
I'm disappointed with myself. I told myself I wouldn't play all the way through, and here I am drawing on the ball at the end. Good game! Not too challenging but it made me feel good about my problem solving skills :)
I think this could be improved if the background colors were lightened up a bit so the player had a bit more warning before an obstacle appeared. Achievement indicators could also be shrunk significantly so as not to distract the player, since even a second of distraction can end a good run.
Okay, it's got some issues, but it's not as bad as all you guys are saying. The graphics are pretty good, the music is fun, the basic premise is sound, it just needs some tweaking and bug checking. With more work, it could be a good game!
It's good, great animations and backgrounds. The special enemies may be a bit too tough to dodge while simultaneously avoiding the other hazards. Of course, I might just suck.
Hook it up to the API so we can compare high scores! :D
BRILLIANT!! Every bit of this game is just pure fun. The graphics, the music, the level design and the little extras that bring it all together kept me playing. I only earned 96% though, which makes me want to find what I missed :) Great job!
A really inventive, creative game. I love the arbitrary rules and how the tower's owner doesn't want you to succeed for seemingly arbitrary reasons. Man. level 9 was absurd! My advice to those having a difficult time with it; go slowly. You can jump over the butterflies without fear of the next one hitting you. Really fun and a great challenge!
Really fun mechanics, great use of the graphics, it just didn't seem like enough though. Needs a little more to make it truly great. Still extremely solid.
Although, one addition that would aid gameplay would be to remove the shadows beneath objects that have landed and are safe to approach. I ended up using the shadow extensively to tell where was and wasn't safe to walk. I found myself avoiding objects that were safe to touch, because they had already landed. Maybe it's nit-picking.