tip for the badge: when going down the hill, try to get in the cart (press any button) at the sign and get the bar to fill up midway. Do this for the uphill too and you can get 1000$
Really like the new balance changes, haven't actually gotten far into it yet but i can already tell it's better than before. Especially the scaling on dmg and health being based on % now rather than just a fixed number everytime.
Would love for there to be an option regarding the gravity visual effects, it's lagging like crazy because they're everywhere.
Can we have the option to disable the visual? Or maybe just replace the gif with a still image?
Beginning of the game is fairly difficult. You really need to craft common items with every single crystal that you get in order to pull through. I rage quitted this game when I first tried it out. But after the third boss it starts to become easy as you get more skilled and geared.
The way the upgrade system/menu is at the moment, it's not only hard for us to play the game, it's also hard for the developer(s?) to update the game and add in more upgrades for us. So I'd say a new upgrade system is in order.
Here's a little suggestion: How about making the upgrade screen a 2x5 grid? It will have each button representing one earner and clicking on it upgrades the earner somewhat. That might require a complete different upgrade system, but it's easier to navigate, and with some kind of crazy formula maybe it can make the game endless and fun at the same time!
I know suggestions for new upgrade systems are getting kind of redundant/repetitive at this point, but i just wanted to get that out there.
Adventure on! Capitalists!
Nope