Creating a wall of item drops will protect you from both detection and attack. Picking up items will open a path of attack, and aggressive creatures will move in. Agressive creatures will take up a stance waiting for you to open the path. As a 'feature', the creatures can spawn on top of item drops. This can cause multiple items to drop onto the same square. Both items can be picked up, but the banner for the item name is not cleared after the item is collected. Training pets can be done by leaving them in a safe place, and doing the attacking. Be careful of aggressive creatures, though, as your pet may be under attack.
Not to hard. Started with trading, then enforcers, then conquer the world, then buccaneers. Fun trading game, could be played that way. Cut scenes jump in kind of quick. Some buggy-ness after combat with the buttons (able to skip encounters by pressing 'Go'). Also got stuck on the travel map, travel time was NaN.9 hours.
106 Stress. Bug, no? In a dungeon, the pop-up fo return occurred after I entered combat again. I was able to fight 2 more battles before deciding to head home.