There are speeds in the training, that mechanically the character just can not respond to fast enough. I love the game but how can I make certain combos when all the apples are coming faster than the swing times (used the strength training in this example)
This taking no damage challenge is bull s h i t. Especially when the past 5 attempts, a monster spawned literally on top of me.....How am I supposed to get around that? jesus f u c k
Also, I feel like Jonestown is nearly impossible to get past what with CONSTANTLY sprinting weapon wielders, all my team dies, and the sprinters NEVER stop coming until theres a large collaboration and I'm dropping 15 hp a hit, the badge even says "stockpile...and skip it"....come one, that has to say something, like, you made that map retard hard, I do better with the magnum on it then the M4 which is the Military grade assault rifle you get in jonestown....that says a lot
I know no creator will come back and change this game, but I think a really smart idea, that would not put you on a thin rope after the barricade is destroyed, should be that once it is destroyed, we shouldn't be confined to that little space, you should allow us to move freely, only on what's being shown of that level, it adds risk but also goes a tad more into being able to survive easier, you would have to dodge incoming Zombies coming in if you move to far to the left, but moving around Last Stand: UC style after the barricades are destroyed would be a fun, but not overpowered addition. Just a thought.
I love Pugmughugrugs douchy comment, dude. You're probably one of those people who hates on everything no matter how it plays. I bet you shit talk games with more realistic elements like having to run a long way across a large map, you probably would want there to be more UNrealistic elements to those games. Then you turn around and shit talk unrealistic games for being...unrealistic. Fuker, they're video games, none of that stuff is real whether it's fighting of hordes of zombies, firing magic balls, or blowing the head off every prostitute in San Andreas. It's all unrealistic, I don't see you talking smack about having unlimited amounts of ammo huh? They don't want to make the game easy as fuk so chill out, play the game, or don't.
Barricade breaks and everyone runs away. You're bound by some odd demonic energy refusing you from being able to move out of the original barricade radius. Last Stand Logic
I think the most irritating part of this fantastic game is the fact that probably 90% of the time, I go only 1 round with the full 7 crew, then I lose at least one cause I have to search for weapons or repair. When at full Vacancy we should still be allowed to put hours into it, or it should switch to some sort of option to use hours for extra protection so there's not a risk of losing a survivor.
this game should just be completely different, leveling, xp gain, stats, guns, accuracy, movement, grenades, suicides, I mean I could go on, so much shit needs to be done to make this game good I don't understand how it's one of the top game series on Kong
I love how even when I smoke bomb they instantly turn towards where I pop up and start instantly shooting, can a game ever be created where the CPU don't have aim lock? jeez
I've also, quite meticulously, made sure EVERY shot that I took hit at least one enemy, again past level 9, yet no achievement. I mean, I'm no game creator, not even close, but I am a gamer, and when you're a game creator, and it's your job to create a game that works for people to enjoy and play, make sure it fully works before releasing it, at least make sure everything we as the gamers can do are accomplishable. Small bugs and glitches I understand fully, but when 2 in game achievements are... not achievable. Well that's just poor lazy work and it makes sense why you only design free computer games for free websites.
I respect the Last Stand games, they're fun, just make them a little more realistic with weapon damage, or zombie health, or zombie health compared to weapon damage, or if I run out of ammo let me just quick switch to my other with a full clip rather than automatically reloading, or having to watch my clip before it hits zero to switch then do the same with the second, which then leaves 2 guns with 2 clips both around zero...are we seeing some flaws here? :)
All apples can be slashed! That's a promise :)