It would be a lot more playable if you displayed the sum of all the unpressed numbers of each row and column. It's not a big deal in the early levels, but once the boards get bigger, adding up the numbers over and over becomes a huge pain.
A lot of the puzzles seemed pretty obtuse to me. For instance, pressing a wet sheet of paper against another to transfer ink wouldn't work in real life.
I'm confused about the Agile red/Agile 5 achievement. The description in-game says "No bug hits 700m" but the hard badge description says something completely different. Which is it?
Play Zombie and Juliet: What do you know, a video game with a female character who isn't outrageously sexualized. How refreshing. Play this: Yep, back to normal. Sigh.
A small limit on the number of items you can hold makes money worthless toward the end of the game. Also worthless are potions that only heal 50 points when some enemies deal more damage than that in a single attack.
RPGs in the 1980s offered multiple strengths of potions, how do you not figure that one out?
I love the "Value Pack" charging for a Rocketeer costume, since the Rocketeer is a copyrighted character they definitely didn't pay to use in their game.
Why does every fantasy game have to have ridiculous boob armor? You know the vast majority of people choosing female characters are women, right? You know that women don't actually like that BS, right?