Good to get back to the basics sometimes. Simple, maybe too simple....and maybe that over simplicity is what gives the game depth that you wouldn't expect until you have beaten it....wow, you really made me think there. Music was spot on, had an element of grinding but was short enough to not get boring or tedious. I like that I could keep the snowman, and did while grinded a few point because I thought, "hey, it doesn't say it's giving me a boost, but the game doesn't tell me anything so if that old man wants it it must be good." What a fool I was, but again with such simplicity and lack of information and detail it made me experience more than just making me give it to him. In closing, game was easy, game was fun, game was a game. 5/5 good sir.
Big fan of launch games. When I can move the launched object in mid-air I like the option of using either mouse or keyboard. If there is that option I haven't found it yet.
Pretty good racer. I enjoyed the extra challenges in the levels. I found myself only using only two or three of the cars and didn't unlock the rest of them, unless I needed them for the secondary challengers. I think the stat bars need alittle more reworking. It does seem like that when you upgrade everything to the maximum that all cars are gonna be exactly the same based on all the bar being full and the same size with no numbers to base the stat off of. Once using the car you realize they aren't all the same but unless you use it there is no way to tell.
Car customization is a a little weak, not really much point if all there is is the ability to change one color scheme, especially with the automatic sponsor decals that don't change with the car. Should just have the entire car change with the sponsor than tease us with such a minimal customization mechanic. Improved handling option would be much appreciated. The minigames are a nice touch, tho the random generator for placement should be less random, it is hard to hit two objects that are horizontal from one another a whole track width apart. The game looks nice and gets addicting, which makes for a good time waster. With a few more additives and tweaks it could be addicting for much longer than it is.
I was so perplexed as to why I was getting silver because when I ended the levels there was no place to spend it one upgrades....but then I actually looked away from tile map and saw the market place. Never thought to look for the upgrades within the level, but when I did the game got more fun, then got way to easy and got less fun. But overall I enjoyed my time here, good job.
Decently good game. I enjoyed playing it, and I'm not gonna repost the problem that you have already seen and addressed. But I did experience much of what other people said. Overall though I enjoyed it, and like the straight fowardness of the gameplay. The thing I had a real problem with was the twitter and facebook achievements. I don't mind the achievement for visiting the developers site, but the twitter and facebook ones are a bit ridiculous. I do look forward to seeing an updated or second version though.
Not a bad bad, I liked the auto attack for sure. I think I used maybe 5 potions the entire game and I don't know if I would have needed them to be honest. The knight might just be really powerful, I don't know, but I don't think the hard badge needed to be hard. Medium would have fit better, that only reason I see it as hard is because after an hour I was beginning to lose interest. But than I won. But yeah fun came, I liked the simplicity and the senseless grinding. PLus I liked the fact I never died, really good for the ego.
I'd have to say at first I thought the game was pretty fun for the simplicity, but a new course everyday can only hold my attention for so long. I came back once a week after getting bored just to see if I could get a cool little hat that I was promised, but sadly they never came. Please don't promise me hats are coming soon if they most certainly are not. This game has long since outlived its usefulness, but great idea for awhile!
out of level up, auto race, level up, auto race games go, this one is alot of fun and the minigames are different and entertaining. I don't seem to care about agility and stamina to much after while. I do like the having to pay to train, and the choosing the race, nice touch. I would say all the minigames are pretty balanced his difficulty for the stat they boost...except speed, but I'm just a bad fast typer. So great job on the game!
I see people commenting on how the last two level were hard, but I just couldn't bring myself to do all 50 of them. I think the game was a bit to repetitive and that made it a bit boring, and also predictable on how you were gonna solve the level. I would say at the very least my the difficulty consistant, because level seven was the fist one I had to think on and than after that all the ones that could be hard were solved in the same manner. So make it somewhat harder as it goes on, and possibly add a bit of creativity in the levels instead of use this amount and do it this way. This game might have promise though.
Have to say it's a good time waster, but way to many glitches and server problems, if all the bugs can get fixed than it'd be a good/fun game. But it kicked me out and erased 5 levels and my hats and body parts, plus it stops working randomly and level sometimes don't load fully.
Great game...and I entered "prog" and it gave me the contra achievement...I was going for programmer, but contra came up just after those letters so I'm not sure about that one, but over all great game addicting, and getting achievements to get badges of achievements...it's a sick world!
Wow, very insightful! Thank you! <3