Great concept, that can really be developed, polished and pushed forward forever. Needs more upgrades, quests, maybe some challanges, mine floodings, queakes and so on. Maybe add some durability to the equipment. It is good to see that someone has finally reached for the Motherload concept and tries to make it better. Respect.
Tower's descriptions should be more accurate and tell about their properties (damage, splash radius, etc). F.E. There is no info about the Recycle plant - I still don't know what's the income bonus and if it is worth to built it.
oh my! That's what i call a really crapy game. No abilites, upgrades, no thinking, no graphics (i know it's all done ON PURPOSE to make the game more...yes..more what??) due to all that, my rating is...1/5
possible improvements:
- gold and ingame shops with stuff (not that freaky real cash, crapy shop)
- diverse terrain
- more skills
- creep health bar added
- some kind of info after each hit to make us know how much damage have we inflicted
possible improvements:
1. Castles should make some profit each turn, now there is no need except mana to hold them and the best way to grind is to seat and wait for the attack.
2. We shuold be able to improve defense abilities of a castle (traps, spikes, archers, whatever)
3. There should be a difficulty difference between an enemy with 2 or 10 castles (economy, units, etc.).
That's all i guess
if u like that kind of games try "bridge it" it's a great, full game in 3D and (not like this one) was created with help of structural engineers which makes the behaviour of a bridge REAL not as crapy as here.
Lot's of folks say it's hard... i think it's extremely easy - all u have to do is mana farm (lots of traps with orange) and orange mastery skill maxed. That's the whole point