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Game comments and reviews
May. 06, 2012
Great concept, that can really be developed, polished and pushed forward forever. Needs more upgrades, quests, maybe some challanges, mine floodings, queakes and so on. Maybe add some durability to the equipment. It is good to see that someone has finally reached for the Motherload concept and tries to make it better. Respect.
Dec. 14, 2011
Tower's descriptions should be more accurate and tell about their properties (damage, splash radius, etc). F.E. There is no info about the Recycle plant - I still don't know what's the income bonus and if it is worth to built it.
Sep. 30, 2011
Please add a "start wave" button, before the first wave, so we have some time to plan anything before the attack.
Aug. 05, 2010
Great that someone has finnally re-done sth in MOTHERLOAD genre. pls do some more, there is load to be done in that topic
Jul. 27, 2010
I'm from Poland, it's nice to play as our pilots rather than a 12313 time as a US hero-marine:)
May. 07, 2010
I Hope that this one is going to be a start of new great TD series like GemCraft or so. Outstanding game 5/5
Feb. 14, 2010
I agree with Novar, totaly overpowered poison towers
Jan. 16, 2010
What the hell? I've killed the blood turtle but nothing happend (yes, i have cleared the map). Can someone help me?? Is it a bug?
Sep. 23, 2009
gr8 game. Bit to short though.
Sep. 01, 2009
oh my! That's what i call a really crapy game. No abilites, upgrades, no thinking, no graphics (i know it's all done ON PURPOSE to make the game more...yes..more what??) due to all that, my rating is...1/5
Aug. 27, 2009
OMG!! It's like the first TD EVER!. What the hell is going on on Kong? Nobody is developing new, interesting games anymore? Lame. 1/5
Aug. 26, 2009
you shuold be able to earn exp and spend it it between the levels
Aug. 15, 2009
possible improvements: - gold and ingame shops with stuff (not that freaky real cash, crapy shop) - diverse terrain - more skills - creep health bar added - some kind of info after each hit to make us know how much damage have we inflicted
Jul. 23, 2009
Strangely_Blue - that is true :))
GG but it would be nice to see some kind of an upgrade system in the sequel (the more complex the better).
Jun. 18, 2009
possible improvements: 1. Castles should make some profit each turn, now there is no need except mana to hold them and the best way to grind is to seat and wait for the attack. 2. We shuold be able to improve defense abilities of a castle (traps, spikes, archers, whatever) 3. There should be a difficulty difference between an enemy with 2 or 10 castles (economy, units, etc.). That's all i guess
Jun. 12, 2009
if u like that kind of games try "bridge it" it's a great, full game in 3D and (not like this one) was created with help of structural engineers which makes the behaviour of a bridge REAL not as crapy as here.
May. 31, 2009
shi(f)t
May. 24, 2009
Gemcraft 0 WILL NOT have any badges for sure - due to copy - paste, save - load thing. We have to accept it. I'm sorry too.
May. 19, 2009
Lot's of folks say it's hard... i think it's extremely easy - all u have to do is mana farm (lots of traps with orange) and orange mastery skill maxed. That's the whole point
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