Wigginometry's Comments

Game comments and reviews

Toxers

Dec. 04, 2010

2

Too bad that shelter I just set up is now overrun with bugs...

Meat Boy (map pack)

Nov. 28, 2010

0

Most difficult impossible badge I've done so far.

Sacred Seasons 2 MMORPG

Nov. 14, 2010

21

50 brute crabs later, I'm wondering why none of them have a brute crab shell I can loot.

Feed the King

Nov. 11, 2010

2

Want a high score? Two words, edge bonus.

Medical School

Nov. 09, 2010

9

"On general inspection you find obesity." rofl

Thousand Dollar Soul

Oct. 10, 2010

0

Ending number 16 to understand the name of the game.

The Trader of Stories

Oct. 09, 2010

1

Played through the game 4 times, mixing up the order I did events each time, still no badge. Guess I'll come get it some other time. Good game though.

Deep

Sep. 28, 2010

5

All your base is belong to us very good game 5/5

Geosketch Two

Sep. 24, 2010

0

8.1,-10,-10 takes awhile, just watch the show

I like this game, but these computer allies are freakin kill stealers.

Heavy Weapons

Sep. 21, 2010

5

The last levels are just a test to see if you can dodge a wall of garbage flying in from offscreen.

Ultimate Tactics

Sep. 20, 2010

2

Well, this game needs a little work. The movement is kinda weird, I don't see why you can't pass through allies or move to spaces that were previously occupied by allies on that turn. Not to mention the animation has you run all the way around the map just to get to a space 2 squares away. The gameplay is kinda slow and it's easy to beat missions when you are 2 or 3 levels lower than the recommended. I've got this bar across the top of my screen that doesn't load anymore for any screen, it goes right across the save button though the button still works. Also it would be better if you could choose character turn order. Game needs some work (more than anything it needs a plot) but it has potential. 3/5

Tri-achnid

Sep. 20, 2010

0

Was good until my legs got stuck offscreen, then my only option was to start the whole game over. That needs to get fixed.

Heh that's a really nifty way of starting that yohimbine out, it looks cool too.

Revamped my pillar of unity, it now produces one molecule every 12 cycles instead of every 16, Pillar: b,5,13; b,5,1; d,2,5; t,8,10; t,8,8; b,8,4; d,2,8; m,1,14,0,2,dlcruo; m,2,14,0,1,uodwwc; m,6,8,180,2,luodrc; m,3,11,270,2,dwwcuo; m,0,7,0,3,cddorjw; m,5,11,90,1,wcdouw; m,6,10,90,2,wdcuow; m,8,13,270,1,uodlcr; m,8,12,270,1,wcuodw; m,1,0,0,1,rcluod; m,3,2,90,2,odrclu; m,6,5,270,2,lcruod; m,2,10,270,2,uw1wdcuw2wdw; m,2,0,0,1,uodwwc; m,8,1,180,2,11lorc; m,5,3,270,1,ucdoww; m,3,12,180,1,cruodl; m,6,4,0,2,dwwcuo; m,8,6,270,1,ollcrr; m,11,4,180,2,wcdouw; m,13,4,180,1,clorww; m,13,11,270,2,dwcu2o;

Yeah I've been back through the comments to check out all your solutions, I like the idea behind dropping that air element on the one duplication glyph, the thought never crossed my mind. @Cirum I recommend moving the baron wheel to an out of the way spot early and then using one arm to control it for the rest of the level.

Oh and if you liked that baron wheel for the pillar of unity, check my Potash and Orpiment: b,11,7; d,3,10; d,11,11; b,1,7; m,7,12,270,1,cuojw; m,8,11,270,2,rlowwwcrwlowwwwwwc; m,11,5,90,1,wwwwwwc2w2wrruodll; m,9,7,0,1,lwwwwwwwurodrwwwcl; m,12,14,180,1,cruold; m,12,9,180,1,lclorwwclowwrcruod; m,14,7,90,1,rolcuroldwwwwwwwwc; m,7,10,270,3,wwc1owwwddwwwwwc2o; m,6,10,270,1,wwwwwwwwwwculrdoww; m,4,7,90,1,uwwwwwwwwwwwwcdrol; m,1,9,90,2,cdrrolluwcdrrolluw; m,2,5,90,1,1wwwwrrorrwwwwwwc1; m,4,12,90,1,cruodlcllorrcruodl; m,1,3,0,1,wwwwwwwc11owwwwwww;

I like that pillar RPE, I'm not very good at making loops that are longer than 18 cycles cuz of the command slot limit.

And Last level:p,10,11;t,3,11;b,6,8;b,3,6;m,10,13,180,1,wwcrolcrolwwcrol;m,5,13,0,1,cuodcuodwwcuodww;m,10,8,90,2,wwcrolcrolwwcrol;m,11,13,0,1,wjclor;m,13,11,90,1,wjwwcrolcrolcrolww;m,3,13,270,1,olcrolcrolwwwwcr;m,1,11,0,1,wwwwwwwwclrowwww;m,6,11,270,2,olcr;m,3,8,0,2,wwwwcdlourcdlour;m,0,6,0,2,owwwwwwwwwwwwc22;m,6,5,90,2,cdroluwwwwwwwwww;m,4,3,90,2,wwwcl11rl1orwwww; Quite a nasty piece of timing

Apparently just by moving that last arm one over, all my problems are solved, Philosopher Stone:b,10,11;b,3,11;c,13,9;c,1,9;c,3,9;c,11,9;b,11,7;b,3,7;b,6,7;m,3,13,180,1,crol;m,11,13,0,1,clor;m,9,9,90,1,clor;m,0,11,0,3,odcu;m,1,11,0,1,orcrrwwr;m,5,9,90,1,crol;m,4,1,180,2,cdloruww;m,11,1,0,1,cuodwwww;m,14,3,270,1,wwcrroll;m,4,5,180,1,lorrwwcl;m,12,5,0,1,crolwwww;m,9,7,180,1,owwwwwc2;m,9,8,0,1,wwcrroll;m,13,11,180,1,olcllwwl;m,1,7,0,1,wwcuuodd;m,14,11,180,3,odwwwwcu;m,8,11,0,2,wwcrldou;m,7,12,270,2,c2owwwww;m,6,5,90,1,wwcllorr;