"The Colt Python is a powerful, six-shooter, double-action revolver."
There's 7 bullets in the gun when you first get it, and I don't think "One in the chamber" counts here.
I wonder if in the sequel, they limit the amount of SAS troops we can use but it's our own units from SAS4. I mean, we have to put some use into those player slots that needs levels and real money to unlock.
The only thing I found frustrating about this game is that at higher levels, especially when trying to complete the bounties, we have to play at 2 hour intervals. Since we have lives outside of this game, we couldn't possibly be able to play every time our survivors are available. So with our limited number of times we can play, it's frustrating that even with 24 hours of trying to complete the bounty, I'm still off by only one walker needed to complete.
I just noticed somethign... with the amount of people playing this game and the amount of survivors they have in their team plus the zombies before they were zombies... doesn't it feel like that this town is a bit overcrowded?
What's concerning me is the fact that the children are transparent, and are called, "The Lost Children." Makes me think that this game is somewhat of a horror game. And it doesn't help with the fact that after you find all of them, two of them are chilling on the second story of your house.
200 longshots to get a scope and a silencer on a KelTec RFB, 150 longshots to get a sniper scope on the dragunov. I thought it was easy since they were marksman rifles, and man did I thought wrong.
(3/200 on the KelTec, 2/150 on the dragunov. Been using them for 5 months)
A scoped sports rifle in a small pile of food, an entire arsenal of shotguns and ammunition boxes in a small ammo box... Whoever managed to organize stuff to fit tiny spaces should help reorganize my compound.
Who else found a random grenade in a bag of trash? I mean, that's a really bad way to dispose of an explosive, especially since it's damaged. Anyways, I'm giving it to Hank.
So, I managed to score 25000 points to get the legendary lockbox. What I get? Oh nothing too interesting, just a weapon that none of my classes can use. No big deal.
Who here has seen the General with the skill, "Full Auto," holding Dual MP412's? I'm sorry, but not even a single person I aimed at with this combination lasted a second, especially since my MP412's were concussive.