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Game comments and reviews
Jul. 17, 2010
Ninja's are OP.
Mar. 21, 2010
Brilliant game but the map edge bug is almost game-ruining
Feb. 25, 2010
Some good ideas but woeful collision detection
Jun. 05, 2009
Fun 10 minutes, could have been harder and the ending is witty.
Avoided mentioning that you play as the Nazis
May. 14, 2009
All in all a laggy and badly constructed game
May. 03, 2009
This game had a lot going for it. Lazy level design and control mechanic ruined it
Apr. 27, 2009
Wurz da level select?
Mar. 29, 2009
Great art style, difficulty level perfect, and brilliant sound. 5/5
While a good game, lack of a mute button is distressing
Mar. 21, 2009
Challenging and in depth puzzling, that could translate very well to DS. It's painfully obvious that the UI wasn't really play tested. Still 5/5.
Brilliant game. But why is there slowdown at the end of every turn???
Feb. 07, 2009
Well made, but needs a quick-restart button. 4/5
Jan. 19, 2009
Heavily inspired by WoW methinks.
Jan. 16, 2009
New enemy types aren't introduced fast enough, and the mechanics of the projectiles need to be more finely tuned. 3/5
Dec. 31, 2008
Pretty perfect solution for level 4, even if I do say so myself; b,4,11;b,7,9;m,1,11,90,1,cluodrww;m,5,13,0,1,clorwwww;m,8,11,0,1,clorwwww;m,13,11,90,1,cruoldww;m,7,6,90,2,clluorrd;m,5,9,90,1,crr1rorw;
Either I am going badly wrong or I have a serious bug; when I make the compound on the third level it will not disappear in the white area no matter what orientation it is in. This has really ruined what looked like a fantastic game, I hope it is just me getting it wrong.
Oct. 04, 2008
Arrow keys should be to move, not to scroll the screen...
Jun. 17, 2008
Ridiculous controls, terribly music. 0/5
May. 30, 2008
The 'Bullet time' power up is not bullet time. It is just slow motion. If it was bullet time your bubble's speed would remain unchanged while the other objects slowed. 3/5
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