Thank you much for the update, the ranged AI is much better now, however once you've cleared a way to the enemy building they now rush it just like a melee unit. It is much better than being useless though, so again thank you much.
The ranged units seem to be broken, most of the time they will only attack the building, or they will wander aimlessly into areas in which they cannot attack the enemy units. This is not a problem usually in the very first round when you start the game, but I'm stuck in the second round (for the last two weeks) because my wizards do not supply the support my ground troops need. I believe you should revamp the ranged AI and allow target focus for each unit type (eg. woodsman attack building, knights and wizards attack enemy units), allow wizards to do more damage to buildings, and please for the love of everything good make the AI not walk units into buildings and walls to where they get stuck on them
I'd like it if more than just constitution and defense had an effect on how long you can stay in an area before dying, why would our hero practice the other skills if the didn't help him survive, you know?
Agreed on all points. We are making updates to the AI code to get those archers and wizards behaving properly!