Bad:
1. Music doesn't fit, should be more dramatic calm ambient, this city has been barren for 10,000 years. This isn't some cafe in a village, or a sim game. It should also change with the game events. The music is really important with this type of game, it sets the feeling, mood and draws you in.
2. Robots should not cheer, they're robots, it would have been nicer if they just got on with their routine.
3. Lets just say the lightning power was somehow stored, its stupid that it powered other areas of the city.
4. Too short
Good:
1. Nice concept/idea.
2. Nice graphics and design.
So
Having a badge, shows this game has potential for a good sequel. Having 1 badge shows how short it is. You should really try another one or a similar game but work more on it.
The Dwarven Army is upon you.
The Dwarven Army is upon you.
The Dwarven Army is upon you.
The Dwarven Army is upon you.
The Dwarven Army is upon you.
The Dwaaaaaaaaaaaaaaaarghghghghghgh
annoying
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The Dwarven Army is upon you.
The Dwarven Army is upon you.
The Dwarven Army is upon you.
The Dwaaaaaaaaaaaaaaaarghghghghghgh
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Heh this game has the best physics from all the other crappy overrated bullshit bike games like trials and other horrible ones.
All their games have incredible physics and good looking graphics, a lot of other sports games have those crappy bombastic glossy fire and shit textures.
way too easy, and the ship builder is crappy, cant align anything, but quite an interesting concept so looking forward for the second one with better more aligned ship builder and more hard
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Games are getting really crappy lately in here, and not just this game, but a lot of the new ones.
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or try this for LEVEL - V - VITROIL :P much easier
c,3,11;t,5,13;b,8,10;m,3,13,180,1,crrlrollwwww;m,9,13,0,3,cldolucrdoru;m,7,6,180,1,wwwjwwwwwwwwcrol;m,5,10,0,3,wjwwcdouwwclor;
semicolons seperste objects, the first letter is the type of object: (Manipulator-m, glyph_of_Binding-b, Glyph_of_transmutation-t, Glyph_of_Calcination-c, Glyph_of_Duplication-d, Glyph_of_Projection-p) first set of numbers are coordinates (from top right first is left to right, second is top to bottom, sits to the grid) on manipulators, the third number is degrees turned clockwise(0,90,180,270) the fourth number is number of times it is extended(1-3) and the last bit is the commands (right-r, left-l, retract-d, expand-u, rotate_held_object_clockwise-1, rotate_held_object_counter-clockwise-2, wait-w, repeat_after-j)
Level - I
m,7,14,270,1,clor;m,3,14,0,1,clor;m,1,12,0,1,clor;m,7,10,180,1,crol;m,9,8,180,1,clor;m,9,12,270,1,crol;m,3,10,180,1,crol;m,5,8,180,1,clor;m,13,12,180,1,crol;m,11,10,0,1,clor;m,13,8,180,1,crol;m,13,4,180,1,crol;m,11,6,0,1,clor;m,11,2,0,1,clor;m,8,0,0,2,crol;
Made it to all levels and now doing the extra ones, (now in lvl C), and bdw THERE ARE NO GLITCHES, on some levels you don't need to light on all the fires, you have a counter on the top right of the screen -_-
To all the stupid people complaining about the game only showing a video of someone playing, You have to press enter and it will display the menu. You need some doom 1 history lesson if you didn't knew that :P