Reading answer from dev to me that 140 dungeon ranks are out -> prestige after reaching 130 ranks -> still at 130 ranks. Fun (Dwarf Fortress style of fun). Currently watching maxed guildians sloooooooooowly slashing their way through dungeon 21, rank 100. Once again.
I like this game and see much potential. Still, please do something about the balancing, as Dungeon 15 rank 130 easily beats Dungeon 21 rank 110.
Build in ultraexpensive Heroes / Generals speeding up Combat or sth like that. Eagerly awaiting the prestige buffs.
correction: Dungeon 15 numbers had been from before rank-multiplier has been calculated in. It IS the best gold/HP revenue in the whole game by faaar, easily beating dungeon 21
sooo... Dungeon 15 "BOSS Raid the plant monster" has the highest Gold per HP ratio of all dungeons except the last one by far, tested at dungeon rank 70... while having some of the lowest damage overall, also... balance, guys, balance...
might it actually be that the rank-multiplier is now calculated into the quest reward shown? would have been nice to get an info about it. if not, multiplier is broken
do mouseclicks generate money for the developer? otherwise I do not understand the necessity for collecting treasure manually or with a time-capped "gather all" button.
1. Adventurer wing shows upgrade notification, nothing buyable (1 sec respawn, but same respawn at Mages wing, where there is no such error)
2. exploration dungeon with 96 secs exploration time takes _ages_ - either numbers shown are wrong or not all units are counted in, probably only the first one. Similar with all exploration dungeons
This is another amazing game, a great follow-up on the first part. With only a couple of minutes and a handful of pixels, here we have a great story and more character insight and development then some tv series and films will ever be able to show.
bye bye girls. it has been fun, but now the imbalanced time-requirements still being not worked on but new girl introduction being preferred made me go. will miss you.
Weapons just changed there stats > fast firing low damage lasers went to massive damage but slow, same fpr newly purchased as well as already built in. At around threat level 22 > 23
You're at level 70 and there's 140 levels live right now, with 170 coming later this week.