The best part of this game is watching squares fill in slowly, or not so slowly.
But if you are collecting at less than your maximum zoom you'll spend most of the time looking at a filled in grid while the invisible cubes on the next level complete.
It would be much cooler if you saw the highest zoom unlocked all the time, but could set what tier of shapes were getting collected.
Like, it's most efficient for me to collect triangles right now, but I'd rather be watching star tier.
Let's go to the crappy games checklist: pay to win? check. auto-play buttons? check. annoy your friends to progress mechanics? check. UI so crowded you literally can't click the button sometimes? triple check.
It all checks out, this game is bad and devs should feel bad.
Museum organization is very frustrating. Can't tell what patterns I'm missing so there's no way to try and target them except to use right base color and hope to get lucky.
Not a bad game, but very repetitive and not in a fun way. Would have played for exactly 31 seconds (my first race time) and moved on to something else if it wasn't for the badge.
Auto-play, check.
Energy system, check.
Dozens of prompts to buy the current "sale", check.
Yes, sir, this has everything you could possibly want in a terrible, no fun, money-grab of a :"game".
I hope you get paid well for badging such garbage, Kong.
Please stop making games like this. And Kongregate, please stop accepting bribes to promote them. This abomination has sprites so trashy Boris Valejo would be ashamed of them, constant pimping of dozens of different kinds of micro-transactions, a story apparently written via a magnetic poetry kit, and LITERAL auto-play buttons. It's almost a perfect example of how to make a crappy game that people will hate. If there is a pointless rape sub-plot later on, they will have ticked all the boxes. Thankfully, I just hit level 35 and got my sweepstakes entries, so I will never have to find out if that is so.
Terrible in every way. Unoriginal, money-grubbing, grind-tastic, and so many "sale" notifications on the city screen that I literally can't see them all because the cutesy pop-up instructor's speech bubble overlaps them.
1 predict everyone playing today will grind to level 12 (if they can stomach it) for the sweepstakes and never load this clunker again.
1 star because zero isn't an option.
Poorly translated, unstable, money-grubbing, overcrowded interface, and waaaay too many different game "features" that have nothing to do with each other held together by a theme that was cliche twenty years ago.
This is a terrible game, and the developers have nothing to be proud of. I only hope Kongregate was payed well for these badges.
@ Peacemaker: Except that the average per second does -not- include critical percentages. In order to test if that was the case, I ascended and built back up without buying any critical chance upgrades. Same incorrect input-output relationship.
Think of it another way: It takes me 14.15 seconds per bar at my current settings (no critical smelting or mining upgrades). 1/14.15=.07 (and change) bars per second. But the game tells me I average .16 per second.
The math isn't right on the per second averages. For example, Stibinite takes 4 ore per bar. Since it claims I'm making .08 bars per second on average, I obviously need .32 ore per second to sustain that. But it tells me I only need .17. Same logic problem with the forging numbers.
At first I thought it wasn't fun because the "game" is on rails. Then I downgraded it to "greedy" because 2/3 of the content is pay-to-play. Now they are down to "contemptible" because they are literally trying to buy kong star ratings. Bribing players with in-game currency to rate this piece of excrement 3-5 stars? Shame!
Not bad, for an escape game. Not my favorite genre. At least the puzzle make sense 4/5.
Wavy-So your saying you wouldn't be surprised or even curious if dead bodies started wandering around?