A way to optimize this might be to use the white dots (from lawnmowing without a bonus) into the 'overscreen coins' so that it's using less resources on the larger screen. Another useful idea is to just show a still of each screen (as an option) so that you can see what you have without actively showing what's going on in each screen.
Whelp. For some reason my game decided to randomly lose ALL of it's information... Despite running it for a year (not literally) and not deleting my information... I was up to Hellstone 62...
That moment when you realize that making that lucky pickax with 1500% trumps everything you'll be able to make for the next week even if you put every single dollar into making better quality pickaxes.
I will say this... Once I got to the final fight I saw the arm and went '... Okay, there's no way this is the final boss.' But was disappointed to find out that was it. Good game, but length is a lil short. Was hoping to put the other skills to use, but didn't even get my first ancient skill above 3 before the final boss was gone.
I just noticed one thing... I got a pet a LONG time ago, got it to lvl 65, it has taunt 2, defense 2, strong 2, and wise. Even though there have been ALOT of better pets in terms of stats, the abilities sorta make them obsolete since my creature tanks everything for me anyway an d has enough defense and health to tank anything, even though it's only a skeleton.
I hate to ask, but have you considered making like... A 'crosshair' for the button as a buyable upgrade in the feature shop? It would make the button a much more used mechanic, make it much less frustrating, and in general would be much less frustrating when you get 50 perfect hits in a day's time.
Oh geeze! It's like the Easy version of Touhou! I'll never win! Seriously, though, this would make the creators of Touhou proud, bullets that shoot bullets, crazy designs, the works. Kudos.
This game very badly needs altering for long run growth. Once you hit level twelve it takes 3 days to leve once if you leave it on overnight. And to level fourteen? ... I'm still going after a full week and I'm at 60%
The game gets a 2/5 for the following:
1. Trying to combine multiple forms of gameplay while keeping them too seperate to really be considered integrated with eachother.
2. Putting exceedingly large timers on a game with no real reason except to make money via crowns, to a point where most of the possible player base quits before even getting to the next area. (I put in 3-4 days before just saying 'I'm done')
3. Making the game near pointless in later stages that would -require- people to pay to play or spend weeks to complete any dungeon as well as offer benefits in a game that (no offense) wouldn't be considered worth the money when sided by many -many- games who require less money for more features in a much more entertaining enviroment.
Okay, this is going to sound really mean, but... What the f*** is up with people and adding wait times to their games? I could understand if it was an MMO or something where you want people to feel obligated to spend money on crowns to super speed things up so you can feel like you're surpassing the others, but there is no 'MMO' aspects here.
The entire sense of feel of this game seems to be that it's look is made like a builder, it's gameplay is that of a minimum move puzzle, it seems like it's trying to be a time based MMO, and it's missions and story is that of an RPG. This game, for all intents and purposes, lacks any focus at all except that it's trying to be good without actually being good.
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Please tell me whether you like it or not :3
Thank you for your suggestion!