This is not bad. I understand what you were going for but the leveling system slows it down. If it doesn't affect gameplay, make it visually change the ship. It's also far too easy as later enemies do not damage much and the powerups destroy all non boss levels. Lack of enemy fire from ships is also a problem.
It's better than I thought it would be. Sure it's basic and the movement speed is slow, but you've really focused on architecture and exploration, and it allowed a real sense of adventure. I finished at 175 stars.
This doesn't work. If you turn off the light and he walks to it and then beep the horn then he suddenly appears under the table. It's not the solid programming I expect.
This has unique potential. The maps are amazingly beautiful and playable. However exp is not registering for me, and that means I have no record of my successes which is enough for me to stop playing it. Add some achievements too, basic ones, such as a medal for accumulated kills or kills with certain weapons. As it stands, the exp system is too broken.
I'm truly confused as to why i've completed "open split" level twice on easy mode when i've specifically set it to insane mode. I didn't reset, I didn't reload, it just never plays on insane mode. One of the big concerns I have about your hero interactive games is that they seem to lack effective testing before release, and end up having glitches or avoidable irritating errors. Please include the current game mode which I have selected somewhere in the active game screen to ensure that the difficulty mode I have selected is the one actually being played, because it's ruining the game and worrying me.
Very well! :)