The game tells you about the click and hold, I remember reading it in-game, perhaps it is easy to miss. The exploration is supposed to progress very slowly at that point, it speed ups around lvl 70+ and more around 80+. You have a point about the contructing bots, for some reason their time is capped at 7 seconds per, and the clicking is certainly poorly done, worthless after 1st/2nd prestige.
jcheung, you can hold down the mouse to buy all of one upgrade and if you get to combat without weapons, guess what, you dont have to beat it yet, obviously... Its ok if you dont like the game but the reasons you gave are fkin stupid.
To people complaining about the kred prices, yes the devs are greedy on this one. On the other hand you don't really NEED to purchase anything to fully enjoy the game, I have full worker set and 8 hours of offline progress and I have not spend any kerd.
With a fully upgraded base, decided to test out how long I would last without ever moving or shoting at all. Lasted the entire game, even killed the final boss.
AG skills left to right ; +X% gem bomb damage (starts at 8%) ; gem bombs have X% chance of shocking (starts at 5%) ; gem bombs can hit +X monsters (starts at +1) ; AG lost amulets, they are 12 and together add up 16,500 exp. But don't worry, at the point you can get all those amulets, 16k exp won't be much. ; Someday Kongregate will give us the power to break lines in comments.
My suggestion on stats for getting the hard badge quickly. Share the points between SPD and DEX. Stop at about 50 SPD and dump the rest into DEX. SPD not only lets you go through the dungeons faster, is good for dodging the last boss and DEX for DPS (way better than ATT).
I had the same bug as ktch, aplied slow on the final boss twice and his bar froze for the rest of the fight.
Also, often after using limit break 2, the lightnings picture stays on the screen.
For some reason every single flash game like this makes the same mistake.
When heads-up (1v1) the small blind should be the button, act first pre-flop and last post-flop. Not the way it is here. It is a big deal, it changes the heads-up game completely.
Win-win