The only redeeming features of this P2W travesty are the various Fox animated franchises; everything else about this is awful - on par with Papa's Diarrhea games, and I thought nothing on Kong that got badged would be as obnoxious as those... so I guess, 'Well Done' for breaking that expectation...?
Just reloaded client and checked 43 again; didn't know the board rotated/mirrored, nice touch! Anyway... work from the 1 clue that only has two possible spots next to it, and chain from there - each successive clu has 2 remaining spots, one of which is a mine. When you reach the other 1 clue, you know the mine has to be one of two possible spaces, you can safely click the rest.
@00MasterPeace00 - Working from the upper right clue, only one of the two can be a mine, which means for the next clue down, one of the remaining two spaces has to be a mine, which chains down to the bottom. Since the mine for the bottom 1 clue has to be either the top or right side, you can click on either of the two boxes below, and the box to the left - which chains around the outside.
One of those rare instances where it feels like the whole is less than the sum of its parts. Liked: Reconfigurable controls was nice, art style was cute, controls were responsive. Disliked: Upgrades were meh - damage upgrades are too weak: no multiple/homing/poison/anything at all to make it feel more powerful than a (too small ) number increase; screen size was just too small - felt like a bad compromise between not wanting all enemies on one screen (most bullet hell style games), and not wanting to make the maps so big that players had to hunt down enemies in small corners or have lots of room to dodge. 2/5, hope it improves.
Would be nice to have space bar (or any hot key, really) for the fast forward toggle. Also, how about a mouse-over pop-up on the level select screen showing your best score for dibbles saved and score?
So much random, time-wasting fun :) Really want to see an entertainment system in the house - maybe a coin-op arcade cabinet with another mini-game, like Arkanoid (or selection of games). Ooo, or Pingu Snowboarding! Also, maybe use keyboard input for clubbing baby se... err Whack-a-Seal :)
Level 21 - at this point, I've had 4 solutions that were not identical in their symmetry (one of which was barely asymmetrical, and another which probably could have been). I spent the most time thinking on level 5... 3/5 for the initial enjoyment, decent coding, and a mute button immediately visible at all times.
This and Fantastic Contraption are two of the best examples of programming on Kongregate; simple concepts, leading to stunning amounts of user content.
Kudos (and kreds) to both!
The strategies posted will EVENTUALLY work... the most important points are: 1) that if you haven't infected every country by day thirty, you don't have much chance of winning the impossible badge. 2) It helps to infect 4 or 5 countries, then buy off all symptoms to keep the infections going without starting an early massive pandemic that triggers border and transit closings. 3) You'll need a stockpile of points to buy traits that increase your disease's lethality once you have every country infected if you want to kill the populace before the impossible badge's 100 day mark.