So far so good,
As it stands now Medieval Markets is at a rather good start. I can hardly wait to see what improvements the developer intends to include in future updates.
-Wolf
A nice challenge that is rather addicting,
As most have stated the game is rather challenging and it seems there are a few balancing issues. Once you stop focusing upon the balancing issue, it proves to be a rather fun idle, which is exactly what it is an idle game. So yes the balancing issue is a bit askew but it is forgivable due to the fact that idle games are meant to take time. Anyway keep up the good work, I look forward to any future updates and projects.
-Wolf
Quick Ratio for the Builds and the Dealers
W= Weed, M= Meth, C= Coke
W1: B4/D5 (Basically for every 4 Closets you buy you need 5 dealers)
W2: B1/D2
W3-M3: B3/D4
M4: B5/D6
C1&C2: B3/D4
C3: B5/D6
C4: B9/D10 (I personally think this should be scaled down some to B5/D6 but that is my opinion)
All in all a great game so far, look forward to future developments.
Cheers!
down to get the speed medal but don't hit the water)
11: Buy air res. + fuel 8, ramp 50, height + time (same as day 3 but drift down at 25mph)
12: Buy accel. 8 + rocket 3, distance (4000)
13: Buy RH10 + fuel 10, WIN (6000)
The last 2 days, glide at about 2% air res. and keep speed between 185mph - 200mph(don't go over), then stay just above the water for as long as you can.
6: Buy rocket 1 + fuel 2, go on ramp 20, get height + time
7: Buy glider 2 + air res. 5, ramp 10, distance + speed (for distance, glide just above the water, don't bounce off it or go in the red zone)
8: Buy fuel 5, ramp 35, get height + time (same as day 3 but drift down at 15mph)
9: Buy glider 3, ramp 20, distance + speed (same as day 7)
10: Buy RH8 + accel. 6, ramp 35, distance + speed (use your rockets immediately and go
1: Get 17
2: Buy accel. 1, get distance medal(lean forward after first hop to bounce)
3: Buy glider, get height + time medals (go straight up, then lean forward so you don't go under 5mph, then drift at 10 mph)
4: Buy accel. 3, go on ramp 5, get speed medal
5: Buy RH4, get height + time (same as day 3)
I noticed that with the tutorial system you list the controls in a creative way, however I think you could perfect it even more by creating a small series of missions such as (Reduce mass of Planet X, or destroy asteroid 1) I think it would make the controls a tad bit easier for some players. -Wolf
That's a really good idea! I could give experience for completing the tutorial missions, which would most likely be very similar to the examples given. I applaud your support and dedication to this game Wolf! Any specific suggestions would be very appreciated, as I'll most likely spend my Sunday improving this game :)
oh wow... hmm... screw it... it's "intentional" :P