Very interesting, relatively simple and easy to understand. I can agree with other users that slightly more context would be nice, but I love it anyways.
By the end of the game, I had gotten the impression that turning into a tree in the story meant a death of sorts, and to be honest, I almost cried. Great job!
Game has since wiped out all my progress since I reviewed last. Previously it was doing fine and I was able to refresh to update the leaderboard but now it's all just... gone. I'll try to see if it might come back but I highly doubt it.
Dang really sorry about that :(. I use a standard saving system but I know Kong can be kinda random about when it chooses to wipe saves and whatnot. In the future I'll definitely have to have something more robust or one of those save-import features.
Great concept! Like others say- the only thing that's missing is content. More fish to, well, fish. More benchmark bonuses for catching fish: I'm thinking past 100 maybe 500, 1000, 2500, etc. Further upgrades are a must- and I'm thinking even sort of "cash-wasters" like sort of skins for your boat. Runs relatively smoothly, there's a single bug I encounter which causes your boat to be stuck going a single direction, though that clears after a few seconds, and the fish going through walls is a bit odd, since there are spots where they basically get stuck and you can't get them. Overall for where it's at, 10/10 for me! I'm trying to beat the highscore for most shrimp caught. At the time of writing this I believe I am #55 All Time, I'm coming for you, shrimp catchers!
Lol you guys are going too crazy on the high score board! Thanks for the thorough feedback. There are lots of ways I can go with adding content so I'm glad to have your input since that'll help me choose a direction. I certainly want to add those bigger rewards like 1000+ fish caught. I had considered adding in some automation systems to help with that grind. That would change the gameplay a lot but I hope it's for the better.
My main gripe is with how there isn't really a practical pause button in the whole scheme of things. The build tab does create a sort of accidental pause button, but having an official one would be nice.
Quick note: When first talking to Gibberish the line that says "and I can sell them to YOU at very cheap prices" "to" is spelled "tou", which doesn't seem quite right.
I believe there is some kind of glitch around the bookstore? Ghvnn's hint system says to check out the bookstore, though if you talk to Gulp the only thing to say to him is "Shut the brain up". Kinda stuck now?
Dang really sorry about that :(. I use a standard saving system but I know Kong can be kinda random about when it chooses to wipe saves and whatnot. In the future I'll definitely have to have something more robust or one of those save-import features.