Fun, slightly addictive game. In my opinion, it only needs a few MAJOR things; 1. Rating things on more than just speed. Most of us like to take our time to kick the opponent's arse. 2. Perhaps a fourth 'race' choice? I'd personally like to play as the Necromancers. 3. Add a 'Freestyle' mode in the sequal, so we can play a randomly-generated map against randomly-generated opponents.
Beyond these and what most of the other people said, I'd say it's great. I love the graphics, they're simple, but elegant without causing massive amounts of FPS going down. Also lastly, I loved the 'edicts' system, though a few more choices - perhaps a third row couldn't hurt, though with the current units you have, it's perfect as-is. Lastly, more units and spells.
The only 'bug' I found myself was when I used the Ice Cult's banner, it didn't actually stop the Necromancer's ultimate at all.
For Cave 5, keep him at bay with spells, goblins, cannons, Zombies, etc. And when your first wave attacks, when it gets close to the castle, use Invincibility. It's how I won. Cannons and Succubi also make a big difference, if you have them.
Sideswipe, keep him at bay with spells, goblins, cannons, Zombies, etc. And when your first wave attacks, when it gets close to the castle, use Invincibility. It's how I won. Cannons and Succubi also make a big difference, if you have them.
They're only stupid to those who don't know how to use them. Make a big army, then add maybe 5 or 6 Clerics. They heal AoE. So no, they're not useless. People just have to have a brain to use them properly.
Arch Angel has x3 more health, does more damage, and looks way cooler. But the Angel Knight attacks several mobs behind the target group, costs less mana, and has a shorter Cooldown(I think). Gotta remember though, the Angel Knight isn't a caster, it can't attack from a distance, it still has to get close and personal. I think the Titans in general are better, the Angel only being better in certain circumstances. Also, all the Titans are fairly even. Similiar damage, health, etc. Orcs' is Cerberus, by the way. Yes, the mutt greek myth. Angel Knight is 5500 health, 700 attack. Don't know the resistances, don't have it summoned at the moment. Hope this helped. Also...
Achievements: Hobbits: Read instructions and credits. Dwarves: Load game 3 times, 3! Bombermen: Lose 3 matchs. Red Dragon: Beat level 17. Angel: Max out techtree for HUMANS, ORCS, AND ELVES! Flame Devil: Beat level 18(last level, the lord of hell.) --> Repeat this to keep message alive.
Just got the Cave of Trials achievements. Did all 5. The hardest was probably the fourth, once I realized something about 5. For the Fourth, just have all 3 titans out, and other cards like the Black Knight and Ghost Armor. Also, spells are a must. For the 5th, just make sure you have Invincibility Card and Magic Cannons. Goblins and such are also suggested, by Zombies or Dwarves might work just as well.
Anyone have any good strategies for getting the Cave of Trial level 5 achievment? The damn invisible Goblin dude keeps getting me every damn time I try, and each try with a new strategy.