I'm not sure how ship movement is determined, but when you have large masses of ships (ie maybe three or four hundred) they tend to "miss" the asteroid that they are assigned to go to. They'll just fly right past it and have to circle around. And then because the computer has to recalculate their flight path, it slows down the game quite a bit.
Also, I'm not 100% sure of the cause yet, but it appears as though high level planets close together no longer put their new ships into orbit. Rather, they spawn and shoot off into open space; this also slows down the game quite substantially, as now you have ships flying around aimlessly.
hi, thank you for the input. I will look into it. Problem with large number of ships is caused by fact that currently each ship is drawn individually and I am still experimenting with the most cost effective way to move them around. it is not as much a problem of recalculating their movement as with actually drawing them. I will also look into ship spawning code to see what can be wrong there. Can you please specify the level where this occurred? It would help me a lot EDIT: I did first pass of performance improvements in today's update
Your tutorial has spelling errors. You used the word "loose" when you meant to use the word "lose". Loose = not tight, like a loose pair of pants. Lose = you had something and then lost it.
Not bad but I find that my plane "crashes" even if it is not touching another plane. And perhaps you could touch up the graphics a little, the planes look kind of like..... ovals. But good first try. 3/5
Some of the text is kinda hard to read, specifically the numbers that say the cost of a unit in the build screen, I suggest you change the font, or at least the colour. And go back to the original graphics if possible, not necessarily for the units and background, but definitely for the people like Pearl and Argent cause they look kinda funny -a transition between CGI and 2-D
hi, thank you for the input. I will look into it. Problem with large number of ships is caused by fact that currently each ship is drawn individually and I am still experimenting with the most cost effective way to move them around. it is not as much a problem of recalculating their movement as with actually drawing them. I will also look into ship spawning code to see what can be wrong there. Can you please specify the level where this occurred? It would help me a lot EDIT: I did first pass of performance improvements in today's update