Why did it say "thanks for playing" and then give me another level that I had to complete before getting the badge? Or is it an optional level and the badge was just delayed? I can't tell because the badge doesn't track and there are no level numbers.
I can't manually grey out clues. Compass clues shouldn't wait until they can't see any ?s; they should grey out when there are no ?s in any direction that doesn't already have a flag, because that's when they provide no more information.
Needs explanation of what does and does not kill me. So far I've got: don't step on red tiles, and don't touch red monsters, sometimes. A puzzle game is one where I know the rules and have to figure out what to do, not one where I take random actions until something works. If you added instructions, I'd like it.
Love the game, but I keep getting stuck and it doesn't look like there's a walkthrough yet. The puzzles need more in-game explanation. Like the tea boiler. I got that I had to connect the hot water to the thermometer, but there were three pipes out of the water heater. Were they all supposed to be connected to something? How about the three pipes at the bottom? So I skipped that. Now I'm stuck in the tree nursery, and the hint (but nothing in-game) says I'm supposed to do the tasks wrong, but I'm not clear on how to do them right, even though I've done them before. I've just been trying every combination I can think of, and that's not fun.
Like You mentioned in the tree nursery to break the loop You have to do the tasks wrong. For example the girl onthe right (Omorica) needs clean towels to wash the baby. try giving her only dirty towels. And if the towel is clean, try making in dirty (use it on something dirty like pile of fertilizer). The seconf girl (Moralba) needs to feed the baby. Try emptying the bottle before giving it to her (use it on stream or in the hole, or the pile).
Really could use a level select menu or a level number somewhere on the screen. It's nice to know how close to the end I am. Also, is the last button pressed supposed to be highlighted? I don't see that.
Playing in Edge, and it usually gives me the "can't" symbol, but if I repeat the action enough times (sometimes like 10), it lets me. Especially frustrating since I'm supposed to just guess what I'm supposed to do.
The notation function just broke (in notation mode, it still puts big numbers in the boxes and the erase does nothing) and then fixed itself after a little bit. Using Edge. But now I can't clear the boxes I didn't intend to fill and have to restart the level.
I can't save. I get a message that says I need to right-click, choose settings, then (if I get line 2 of the message) choose unlimited. My settings menu only has allow and deny, and allow is already selected.
The shield doesn't work against the green knight or the rocks, the rocks are really hard to hit, and there seems to be no way to avoid being hit by the knight unless you stay up where you can't hit him either. It was fun until this point. Now there are no enemies left in the castle; needs an area of harder enemies for late-game grinding. Also, if I refuse an upgrade, it doesn't give me the option of buying the next most expensive upgrade, I have to wait until I can afford the most expensive one.
The end needs more checkpoints, and the two-part comment when I respawn should stop after 10 times or so. Trying to figure out where to go next was really frustrating when I had a 20% survival rate on any path and had to space through the repetitive text. Also, where did the walkthrough go? Otherwise, interesting and fun puzzle game. Sequel?
There's no instruction page. If I forget what the horn is supposed to do (it doesn't seem to do anything) or what the icons on the perception map mean, the only way to find out is to restart the game.
A visual indicator for horn honking would be nice. So deaf players and people who turned off the sound for whatever reason can tell they hit the right button. Maybe the guy in the car could push the center of the steering wheel?
Like You mentioned in the tree nursery to break the loop You have to do the tasks wrong. For example the girl onthe right (Omorica) needs clean towels to wash the baby. try giving her only dirty towels. And if the towel is clean, try making in dirty (use it on something dirty like pile of fertilizer). The seconf girl (Moralba) needs to feed the baby. Try emptying the bottle before giving it to her (use it on stream or in the hole, or the pile).