8th node is OP. Just search for deer max level and it makes things at the tenth eleventh node look small.
Also if you have the choice of fighting, boss or explore. it is now always Boss>Explore>Fighting (Healing can be safely ignored as clerics do quite enough healing.)
Different guilds to declare war on.... seperate islands to conquer, pillage enemy guildhall... can now build on that island, can also be raided by enemy guildhalls would be a nice feature
@Jaxxlong How far legitimately are you? I have beaten the first 3 working on the 4rth Because my priest has a 10 percent dodge chance for one. Two. There are abilities that we unlock. So there really isn't a need for the revive.
@Catassin Yes, the acid is needed past level 30. When you are unable to damage a fallen with basic attacks and there are certain quests that demand the heal spell. Like the one I am on now. It is a cursed ground quest.
Actually in my mind the priest is the worst.
Just let the priest die for the Archer to get the Revenge Damage boost one gets from a Guardian upgrade. I have beaten the first two by just proper use of protection and letting the Archer pierce armor with the damage upgrade. Oh and making your Warrior as Tanky as possible. After a while though getting to level 40. I ran into a gargoyle on a boss level. Couldn't kill it in time and the RNG is a bit wonky as having 23 percent armor pierce and I only armor pierced once in 20 times.
Also yeah, Level 15. You may as well just cry. Enemies heal 26 percent of their life a turn and you run up first mob, a nightmare. Which attacks twice and has a ridiculous amount of hp. thus it quickly bypasses your protection spells and nukes your archer. Now it heals back to full life for you to start over.
Your lifesteal is glitchy, I lost a game due to being damaged the lifesteal put me over my max life and thus put me in the 1 percent zone and assassin from down town and died.
Overall I like the patch done so far. I am trying a defensive build just to do something different.
So I woke up ending on 317. So now I start with 93k blocks or something or that sort and 148 gems. Which I promptly repeated the process after buying all the blocks per level I then spent 100 gems on gems per level and 50 more on gray blocks per level and so once I got that to a nice cozy 600+ I started getting the percent block to 101 and using gems from the levels to buy the harder to buy items like # of bounces for 1 gem. Why spend a gem for anything but them. So I racked up the easy amount first setting priority for attack speed, a little damage and the gambling items. Gems would go into the banking upgrade. Suffice to say I'm now maxed on everything. 28k health. I do about 6 mil damage per hit. Not including elemental things added on. Bouncing radius 65. I can't actually spend my upgrade points before hitting cap. I know you are getting new things but right now, starting with 93000 gray blocks makes the game easy but that is just due to spending gems vs earning them.
Well I am on level 235, I am just going to sleep with the game running because of gem focus. I saved up 100 gems and dumped them all into the gold per level. I was able to buy 14 levels with my starting gold. So basically I sat on 540 gold per wave mixed in with banking and 100 percent gold bonus I practically have bought everything at max and just seeing at what point my comp will crash from too much data usage.
Reccomendation: Limit crystal buying or grant more crystals per higher level.
The beta is done. We have submitted "Idle Raiders 2nd run" to Kongregate. Soon you can enjoy the final version. :)