So, you're about to win; the enemy fortress is about to fall, right?... Nope... the enemy manages to send out 100 forces that they were saving, and down your hero in three seconds- doubling or tripling the time for victory. (oh, and those giant yeti-things suck)
Fun game... very overwhelming at times; had to retry level 10 once, but the boss wasn't too bad with max power.
-Also, turrets are useless; buy them last.
This is a great game; can't wait for a sequel.
Ship classes, or at least being able to change the look of your ship would be nice.
Also, it sucked not being able to get all of the upgrades, and ending the game in Deep Space; being able to return would be cool.
Nice Firework Launcher though. :)
HeroInteractive- It's a good game, but getting to the end and realizing you can't do some stuff unless you go beat it again sucks. Also, badges/saving would be nice.
Perhaps an option could be added to have parties of 5-6, at the penalty of score. Additionally, you could increase the scoring for parties with less than 4 members.
To those of you stuck on Dr. Herregods, here's how to kill him:
Take about 10,000 health from him, getting him close to where he heals, but make sure he does'nt heal yet.
Then, use 'Break' to drop his health past his heal trigger, and use 'Subversion' directly after.
He should attempt to heal on his turn. He will heal himself to death.