Wow, i have to say i really enjoyed this game. From the alienating atmosphere to the surreal aesthetic and the distinct sense of limbo the game seems to put your mind into, loved every second of it. Im usually one that can figure out a message when i see one, but i say that some elements definetly had, and still has me puzzled. Could you perhaps fill me in on your thought process and message with this wonderful little gem?
And again, great game.
Thanks a lot for the great comment, Wray! I really appreciate it. I could tell you what I was thinking when I made the game, but I think it would be a lot more interesting to hear what you took away from it. From what you've said, I doubt your interpretation is too far off from what I was thinking.
FINALY i beat the dragon master! my char had 3 gravity 50 agressiveness dragonstyle and budda palm my technique was really straight forward it was just budda palm or a+y when he came close and just repeat that over and over again well many of you may get really anoyed at his laugh well let him taste his own medecine put 'lordofdarkness' in your char name and laugh evily at your opponements >:)
An excellent game and there are far to less in the genre. I liked it all but i have probaly never experienced a game with so many bugs and glitches just to mention a few you can jump up behind the celling nomatter where you stand 80% of the time when you press x you pick up all the items in the area when i had giant at a high level my char was only displayed in a little square when i was on the boat ... and now the most brutal disgusting irritating mind eating of them all THE BLACKSMITH DOSENT FRIGGIN WORK FOR %99 OF US!! and those who think that its a joke and that the blacksmith dosent exist then i can tell you that i have seen pics of it
I have read alot of the comments and many of you say's something about something jumping out of the wardrope i myself is too frightened to even play the game but spoil it all for me and go into details what beast it is please :P
Thanks a lot for the great comment, Wray! I really appreciate it. I could tell you what I was thinking when I made the game, but I think it would be a lot more interesting to hear what you took away from it. From what you've said, I doubt your interpretation is too far off from what I was thinking.