Whoever made this game must have thought he was clever. Too bad he doesn't know anything about the basics of game design. This game has the basic mechanics down, but the "unfair"ness of it removes all element of fun and discovery for the player.
Unless I'm missing something, this game doesn't seem to allow for much user control. Meaning it's heavily dependant on AI - which usually does the opposite of what I think it should be doing. can you order your bots to focus fire?
aiming and throwing is unintuitive at times. you THINK you're throwing the anamoly at a point on the wall, but it ends up on the ceiling. Takes some practice