Haha no prob, I liked seeing your progression! You're right there's a number of strong strats but I did intend it to be that way. For this prototype I wanted to give the players a chance to find something on their own that maybe matched their playstyle, so I loved seeing what everyone ended up coming up with. A full version would have some tougher challenges for sure to test all you players who have figured out the game well :)
The Haltblade's text "no card cost" and the number of red gems constantly flashes I assume to let you know it's free to play, only it's not really free so I'd appreciate it if it stopped flashing at me.
The flashing indication is just that you can afford to use the item. There's an option in the settings menu to turn it off completely, if you like, for now. But in a later version I think we can disable the flashing for resource based items.
Now this is the slay the spire inspired game I've been looking for, definitely recognize a lot of elements from it but still super original in it's own right.
Feels kind of lame that to get the hard badge you don't need to take the fights early or upgrade your dragon much at all. Besides that fun game though.
Clix were very misunderstood as a game-play energy system (even if it's only for abilities/clicks, and you can't purchase refills) by initial judgement by most players, and quite confusing for brand new members. By level 100+ most players have a good idea on the mechanics, and being introduced to a mechanic that is designed to prevent people from cheating their way to the very top should be a little easier to get through by then; that was my thought anyways ;)
Just a tip, it costs almost nothing to shuffle your amount of employees around, this can be very useful, try going all trainers and see how fast you advance through the map.
you should change dark ritual skill description to better reflect what it actually does I'd suggest "Multiply your total dps by 1.05 for the duration of your world", saying "current dps" isn't really accurate since it will multiply the dps you gain in the future aswell.
Protip, once you get to 1 sextrigintillion and get the x3 upgrade scroll down past the upgrades you can't afford and there's another x3 for 1 sextrigintillion, very sneaky.
Haha no prob, I liked seeing your progression! You're right there's a number of strong strats but I did intend it to be that way. For this prototype I wanted to give the players a chance to find something on their own that maybe matched their playstyle, so I loved seeing what everyone ended up coming up with. A full version would have some tougher challenges for sure to test all you players who have figured out the game well :)