I think its a bug. The developer does not reset the doublejump counter on death. When you jumped once, and die. Ran off the platform and jump again, your doublejump is denied!
i hate people who upload pre-alpha games -.-
At first develope. If developing finished, start to test. If tests finished, upload the game. Its not that hard!
overall great, but huge usablitiy issues:
1. Hotkey for Inventory
2. equip item by Doubleclick
3. close inventory on ESC or somethin
4. a Savefeature! Just to hold the current game to take on it later. if you die, the savegame is lost also!
5. fix the "equip everythin in ringslots"-bug
6. a "sellAll" button
7. absolute values of health/mana in their bars
8. add the actual damage to the status overview
9. tooltips for skills in skillbar, extended with the dmg, and/or if point 7 not possible, show the percentage of manaconsumption!
some points that should be standard, nevertheless 5/5 ;)
Good graphics don't make a good game! The game is fast, works on lower machines (if you reduce the graphics), feels a bit uncommon, but is a great casual game. The biggest contra i see is the not returning recoil. A little ping problems, and match end or restart counters get reseted if someone joined the game, thats a bit annoying.
oh, i realized the implemented upgrade system oO - this game gets awesome if you finish it! I can image a great multiplayer mode! It's "World of Tanks" in Flash :D
WOW! I never imagined that a goddamn textgame could be such interessting, challenging, stirring, i have no words for! Masterpiece like Virivicide! 7/5!