Same issue as others, once you get to a certain point (around wave 40 or so), you take so much damage in a round, even with all of the upgrades (some of which are of extremely dubious value), that you can't freeze more in between waves than you will take in the next one.
Another problem, the pick-ups disappear really quickly. I found it all but impossible to be able to get them without taking, in later rounds, fairly significant amounts of damage, just for the piddly coins or the can't-do-without ice chunks that refill your power bar.
Also... MUTE BUTTON! I find it surprising when developers forget to put in this little gem.
Extremely obviously just a horrific advertisement. Greg, you should be ashamed that you gave it badges, given how ridiculous it is. Bad control scheme, levels are simply rehashes of one another, and it lacks most mechanics (saving, pausing, ability to change controls, etc) that most decent games automatically include at this point.
The game needs some definite tweaking. For example... why can the enemies hit me from point blank, but I can't? I also agree with the other posters. There needs to be a point to rage, cause I didn't see any real increase in my attack strength, and the two basic attacks get really boring.
Not at all a good game. Way to imprecise to be able to do well, unless you actually change your screen resolution so the game's larger than a thumbnail, and even then it's really tough to see where you're going.
Nice graphics and a good idea, but the mechanics are just too difficult to make it fun. I can be aiming right at the heads(which are FAR too small) and miss every time, but when I aim in front of the grunts, I'll hit. Just not satisfying to play for me. On the right track, though.
Definitely don't appreciate playing a game that doesn't work right. The bug in level 3 is still running full force. I've now "beaten" the level 3 times without the game moving me on. 2/5 for now. Fix the bugs and I'll give a better rating.
Quite poor graphics which look to have been taken from screenshots or a model viewer of another game. Gameplay is a bit too random with no obvious rules to how magic, prayer or combat really work. Damage on a melee attack seems to range anywhere from 3 to 15, with no real indicator of what causes this, not even just a "Your weapon does 3-15 damage" indicator. Not a bad concept, but the execution certainly can use some help.
It would be nice to get a listing of how your IQ is affected. I have won mini-games only to have my IQ negatively changed(for example, I just completed the "follow the die under the up" game, got all 5 correct and still lost a point of IQ(from 154 to 153). Otherwise amusing.
The game's not too bad. The difficulty is pretty low, and there's no real direction in any of the levels. Most of them I completed without realizing I was doing it, because I had jumped to the top of a building, though there hadn't been anything to say I needed to get to a certain height or something to complete the level.
Put in a bit more instruction(even something as simple as "Get to the top of the level"), and make it (the bosses especially) a tad bit more difficult.
A fun game. I'll admit that the badge can be tough to get, but that's not the creator's fault. Some of you who already rated/commented need to rethink your entries with that in mind.