One can re-stock Emporium store for gold to the lowest level of the dungeon party. Tier 14 requires Lv.34(?) etc. Btw, Monsters' Den: Godfall to be released on Steam in the near future. #Soon(TM)
Info panels don't always immediately update when items are swapped out. Or display erroneous information (as if certain items weren't equipped at all). It remedies itself upon switching between pages multiple times. Furthermore, I'd appreciate it if you'd have your games proofread _before_ you release them. English is one of the easiest languages (understatement) on earth to socially use.
♥ Amazing game ♥!
However I stowed a few vessels during Tour of Duty to Hangar •• and now that I revisit that station's Shipyard •• it doesn't list them •• resulting in me being unable to sell those spaceships.
Yes, finally a worthy flash game release this winter on Kong! With: a fresh & polished take on the TD genre, a story and map á la KR - you score well above 41 out of 50 for me (so I rated 5/5). GJ!
Thoroughly enjoyed this. I'm a sci-fi game fan and this is truly nice. It does indeed have a few quirks, but playing around that isn't that hard. Truth be told: I did expect to see/fight aliens in mid/end game.
Loved it. I can't wait for the sequel, especially when said that it will have longer campaign, more units (crossbowmen, macemen or dual wielders perhaps), unit statistics (hp/dmg) & upgrades making a real (visual) difference in-battle, terrain affecting your men. You could even implement bonus maps (etc) for MICROpayers (if it has replay value that is).
Magnificent take on tower defense! The different towers truly add dimension to the table, the variety of creepers brings enough difficulty, the game colors are top-notch, the game paces not too fast while quality control negates lag completely. I could go on and on, I think you thought of a lot of things this time and the superb result shows.
@plaplante89: the preferred customer badge (star) can be bought in shop, which is a shop portal usable once every level. (cross)bows are double-handed and require the off-hand empty before it can be equipped.
It took me a few tries to see what was going on and finally figured that its a last-line-of-defense game. I still don't know how I can activate the turret as my engineer wouldn't do anything with it. Shotgun may be good in the beginning but is completely overshadowed by rifles and chaingun later on. Recon should be super proficient at close-range fighting! And last: I'm amazed that yet again a recon team brings no (silenced) sniper rifles (with laser), c4, claymores, mines, nades, mortars or aerial fire support. All this said, very enjoyable game, do continue making games like this!
you must select a soldier and clik on turet in order to hack it.Turet is optional more like an easter egg. We will add more weapons in next game per your sugestion. Thank you for feedback
I played (and beat) this enjoyable game on a very slow PC. Sure, the game has an odd physics engine and thrust seems to require active button pressing. I didn't notice any bad grammar, I was busy shooting. The game progress is not really that steep, because of 2 things: 1) buy the new ships from shop! by selling crap loot, use the good loot; 2) you can dodge, get base insta-heals, exploit the room-hop hit-n-run tactic, see weapon-effect on enemy! I think this game deserves higher rating than 3 out of 5.
We will update it today , someone has help us to readproof it again.