The one problem I have with this game is that if you select a block then immediately press A or D(before the animation finishes) it will either do nothing or move the previously selected block, if you see what I'm saying. Very annoying.
The lag is confoundedly annoying, but I've played FFR for years so I really can't complain. It's hard to FC songs because of that and I'm glad you only need one for the quest badge. 5/5 because I don't mind challenge, but can we get some trance on here?
I changed my rating to 4/5 because it has an arcade-like feel that I didn't notice and it takes practice to clear. I still think that it's a hard badge, though. It took me 3 days of consistent playing.
I beat the game in a couple hours. Not bad at all. To anyone who's struggling: Be defensively oriented in the beginning and get every treasure chest you see. Eventually, you'll get a good weapon (I think I won with the Titanium Short Sword.) Stop "hoarding" once you get around floor 50. Always carry a health potion around and an Ether if you have the Heal spell.
Also for the final boss, just have around 200 strength, 250 defense, and a Large Heal Potion at the exact moment you get to him, and you'll win.
I don't normally care for randomly created dungeon games, but this one stands out. 5/5 but it had some flaws (you can wear an amulet AND a necklace in real life, also the magic could be a bit more creative.) If this is your first game I look forward to the next one.
Also wtf no circlets?
Another problem with this game is that you can click on a match that wouldn't work and instead of not doing anything, it gives you a game over. 3/5 because of some of the faulty gameplay.
Also, that should be a hard badge. It's a bit more than medium.
The tutorial should be sped up a lot, and the word answers should accept more than one answer.
Like "Radical" on square root or "hash" and "octothorpe" on the pound sign.