@desmonde On the main screen there are 10 placeholder dots above Final Goal. When each run ends you earn a dot from the left to the right. When you finish a run and click Reroll easier run you will lose an earned dot. By not rerolling you will save up those dots. The more dots you have, the higher runs you will be offered. I think you need run 003's to go beyond Occult Runes.
@catgravy When I merge items into better items on the main map and then switch to the expedition and return to the main map, some of the items I merged into better items have reappered where they were originally placed. The same thing happens on my expedition map. So all my tiles are always filled up, which makes the game more frustrating than it already is... :)
I don't know if the game was updated recently, but my game is bugging out heavily, so I will have to stop playing, since the bugs make the game unplayable...
Less coin sprites, please!!! Or make the radius of the money magnet way bigger! Those huge chunks of coins make the game lag :/ I am glad to see, that the enemy finally fights back, I just wish they would aim at you to make the game a bit more challenging :)
*SPOILER* The clue for the fridge is in the same screen as the fridge. It is indicated by the light brown planks on the front of the desk. The code on the desk is read from the left to the right. Number the lamps from one to three starting from the left. A stand alone plank = click lamp(1) once, two connected planks = click lamp(2) once and three connected planks = click lamp(3) once.
Today's challenges 1 and 2 are bugged. The game tells you that you made an error when filling one of the bigger regions with a color, while no other regions have been touched.
The latest Firefox freezes and comes up with this line in the console: TypeError: this[_0xa7b0[0]][_0xa7b0[13]][this[_0xa7b0[151]]] is undefined - (entity_class.js:formatted:2077)
WebGL games do not save for me on Firefox (v54, heh). I was so happy when the developer of the game SiNKR found a workaround that works for unlucky people like me. The developer wrote this in his update tab: Use LocalStorage instead of UnityPrefs on WebGL to avoid issues with some browsers not saving the game consistently. Save games on previous versions, if available, should be carried forward. - Maybe you could do something similar?
Thanks for the input! I'm working on a solution at the moment. If everything else fails I'll just make it possible to skip levels freely. The solution you suggested works for some people but not for others, as there can be different causes for this problem, and many of them I can't even do anything about (like incompatible browser settings or problematic configurations by the web portal). TLDR, local storage in web browsers is a big pain for WebGL game developers. But I am determined to fix this! Will keep you posted.
WebGL games don't save for me because I don't use the latest version of Firefox. I use an outdated version, since I play an old MMO on Kong that won't run on the latest version. So, a way to export/import my save game or online saving (which I have heard can be set up for free) would be cool.
Unity webGL doesn't save on my browser for unknown reasons. An export/import save feature would be highly appreciated! I love the game, but hate having to start from scratch all the time.
Oh noooooooooo! Glad your data was intact. Can you send me a shout letting me know if this happened again and what browser you are running? I am trying to gather data on performance. It's odd, most of the time I get flawless sessions during test but sometimes I get a little lag. Never had my browser freeze though. Sometimes there is a small video ad running on the bottom right of the screen that "transfers data". I think this little bugger gives people lag because the game runs smooth when I pause it.
To begin with Pixel Cloning clones 50% of your currently accumulated pixels. The skill can be upgraded to 100% and the countdown can be shortened a bit by getting to the corners of the Pixel Cloning skill tree.
Look at the 4 round tiles at the graveyard, they will tell you the TIME. I don't get the snakes and ladder thing, though. EDIT: Thanks Jeffe77, now I got it :D
The red Racing Car must be bugged. Up until I bought that, the game ran just fine. But when using the Racing Car the scrolling of the landscape lags every 2-3 seconds - for a split second - making it impossible to avoid crashing into houses. Also, the sound cuts when the lag occurs.
The lag is caused by Firefox, not the game! In the latest update of Firefox a parameter in the browsers config was changed, which makes all flash games laggy. To get rid of the lag type about:config in the address bar and hit enter. Search for the parameter dom.ipc.plugins.asyncdrawing.enabled and change its value to false.
I'm going to change the amount of coins by value, your current level actually, create 200+ coins. Sorry, I'll fix it now!