If you're having difficulty with the crow-pecking part, it seems like customized key binds for left and right won't work - you need to press the default keys, i.e., the left and right arrows.
Stack trace for ya, devs:
Uncaught TypeError: a.getCurrentPeriod is not a function
at Gl.updateTimer (TotalWar.js:673:433)
at Re.onEnterFrame (TotalWar.js:2339:328)
at Li.__dispatchEvent (TotalWar.js:23:432)
at Li.__dispatch (TotalWar.js:47:320)
at Li.__broadcastEvent (TotalWar.js:3716:146)
at Li.__onLimeRender (TotalWar.js:3745:200)
at Wo.dispatch (TotalWar.js:3033:68)
at te.handleApplicationEvent (TotalWar.js:139:473)
Might just be me, but the current "Rogues" event seems to crash the game occasionally - animations stop, no response to inputs, etc. Have to reload the page.
Hey devs,
The Fog minigame is much improved since the last iteration, but I think one more important change would make it much more enjoyable: put a limit on the number of times a red portal can send a player back.
I.e., if a player lands on a red portal, it sends them back to a previous spot, but it also "deactivates", such that if the same player lands there again, they *are not* transported. This would eliminate the obnoxious case of getting stuck in a little loop for many turns on end.
Thanks!
While I enjoyed this game, I have to qualify my rating with a major complaint: intentionally or not, this game comes off as rather sexist. We meet five characters, only one of whom is female, and while the male characters fill major roles in the development of 'utopia', (fixing the damaged housing, building power sources, performing scientific research) the single female character is relegated to... making jewelry. She's not even polite about it, nor particularly thankful when you retrieve the materials for her.
I don't mean to make an example of this game, but this is a particularly bad in of subtle but undeniable gender-bias. Don't reinforce these stereotypes, please. Would it really have been so hard to make the wind-power engineer a woman? Or the scientist?
Aliased graphics, terrible difficulty curve, questionable "upgrade" choices, (longer reach, while necessary in the later levels, makes it harder to hit things) and a text-only health bar? This games looks like it was made in the 90s and never playtested. 2/5
Cute graphics, and entertaining for the first five minutes, but needlessly frustrating in long games (no health recharge? seriously?) and agonizingly repetitive. Only three types of enemies, and an endlessly looping soundtrack. Boring as heck. 2/5 stars.
Unreadable graphics, repetitive gameplay, poorly-explained story, flat, cliche characters... why does this game have a 4 rating? Decent music, excellent controls and a little customization don't make up for these flaws. The hour of my life needed for the badge of the day was sorely wasted here. 2 stars.
What is the resolution your computer has? I will try to think of something.