What is the incentive to take the Quantom Processor? From what I can tell it costs 5k QF and will reduceany bought boost to level one again. But if I just keep the 5k QF doesnt that already boost everything 5x, and I get to keep any already invested QF?
Been having fun letting this run in the background while working. Just a few observations. Better Mergers says Im at 17 but the explanation of it spawning one tier higher says it will go from 16 => 17. I believe it should read 17 => 18. Also I am confused about the energy cores. There doesnt seem to be any explanation in what they offer. What is Hydrogen and oxygen in relation to matter, mergers, or QF? How do these things help me?
When Modding Robots what is the difference between "Output Production" and "Production and Upkeep"? Why would I take a 10% Increase in yielded resources over a 20%?
Just submitted a bug report with a picture. Not sure its a bug but I assume you never want your attack minimum to be higher than your attack maximum which happened to me.
Great game, nice to just let it sit and come back to every once in a while.
I like the idea of multiple floors, I wouldn't go as far as using random generated ones but I think a good start would be first level is 1 floor second level is 2 floors and so on. The jump ability might be nice but may make the game unbalanced. I would really work on your level creation first. If you have to jump to escape I would say thats more a crutch than solves a problem. Honestly on your level I would jut add one more hallway out of each of the corners maybe toward the middle (Horizontally speaking). Side not your ghosts look like glowing "DOTS" candy just something I noticed.
Sorry I appreciate the creativity but I play games to have fun not get all sad and depressed... That is what I have my real life for. Great creativity though just really not my thing.
Nice game, Very neat, the level could be designed a little better since there are too many ways to get trapped with no possible outcome but to die if the ghosts are falling behind. I love that you put ramps to go onto the walls awesome idea.
I also have an idea for a super jump power(chargeable by dots) for jumping over things. I also have a solution for ghosts getting stuck(I just need more time in my life). I also plan to to make it multiple floors, with a different map on each floor. Combined with the portals I think it can be very powerful(maybe random generated maps if this game makes it far enough).
Like the concept for the game, Kept me playing for a long time. the beginning is a little hard to get going but once you buy the upgrades it gets really easy really quick. A little more balancing could be done. overall great game on my favorites list.
Okay game, The difficulty curve seems a bit off, gets really difficult pretty fast during second level. Like its been said before, if you are set to attack someone who dies just have them attack the next person. No reason to lose a turn.
Very repetitive, kind of annoying, but was a good time waster. I would like it if the achievements had better descriptions but I know that is part of the game... however that's part of the reason I wasn't having fun.
I like the new edition of units however I don't like that I now have to pick up the bananas from the farm to get money to build. I think its a step backwards.
I feel the room unlock are a little unbalanced. The suites should be unlocked at two stars and the presidential suites or whatever they were called should be after 3 stars. Lots of crappy hotels have sweets and it would help their star rating to offer them.. Elevators were my only problem with this game, I had 4 and it still wasn't enough for a hotel with 150 rooms... seems a little off.
Game was alright it lacks a certain something that makes me want to keep playing. I found it rather boring after 15 minutes. I dont know what it is but just something that engages the player more, oh and really needs faster gameplay.
check out help, it should state some stuff. I hope the help is helpful :D