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Game comments and reviews
Jun. 04, 2013
At first I thought this was a good game, but then I noticed how laggy the pvp is. Pvp is quite unplayable because of the lag. And lol, you almost can't buy anything with in-game currency, 90% is andermant. Game with cool graphics and real potential, but your economy system and pvp ruinds it.
May. 27, 2013
Good game. But there are a couple of things very irritating: spawn campers ruin piracy. You should also be able to disable the aim helper on the skillshot weapons. The turning speed is much to slow to be able to hit dodging enemies with fast firing skillshot weapons. The game lags too much and the exploration times are too long (not much left to do other than playing pirate after sending your crew out on a 24h mission). But this is just some criticism, I really like the game though 4/5.
May. 25, 2013
Good game, but it has a lot of bugs. And at the moment the game won't even load for me (black screen)
May. 19, 2013
nice! 4/5
Apr. 28, 2013
good game, 4/5. Would be nice if you could control your characters a bit more during battle though.
Apr. 24, 2013
oh man, this game has a weird bug. the game window just sort of froze and my levels keep getting up without doing anything.
Apr. 19, 2013
completed the game (and all badges) in about 10 hours playtime, maybe a bit less. I don't know why people say you have to grind exp to be able to advance, I never felt the need for it. The hardest boss for me was probably that eyeball dude, since I forgot to take patches. Remember that the special attack of the sword also makes u invurnerable for about 0.5 - 1 seconds, this can be handly to dodge some boss attacks. It's true that the game is quite repetitive though. Even so, I still enjoyed it. 4/5
dat cutybunny is quite serious about wanting to kill me haha
Apr. 12, 2013
This seemingly simple game has so much depth to it, that's kinda nice! 5/5
Apr. 10, 2013
The aim not following ur cursor during a double jump is quite annoying
Apr. 09, 2013
Just a tip: In order to maximize points off one target, shoot him in the center of his head as fast as possible, then quickly shoot him in the center of his heart again for a little extra points. Never miss a bullseye target since those are worth a lot of points (and serve as a powerup), even more so if you hit them fast and in the center.
Apr. 08, 2013
Ok, tried hard mode and had to give it a few retries. It's somewhat challenging, but you gotta make your sequel harder! ^^ (oh and badges for hard mode!)
Just wow. Amazing soundtrack, amazing grahpics, amazing gameplay. Just way too short! And maybe a little too easy (I got all the way through first try) 4/5
Apr. 07, 2013
finally, got all the badges! I wish there was a (impossible?) badge for completing the boss run with the warp core equipped without getting hit though.
Mar. 06, 2013
fun, sometimes collision is not correct though. Also a bit hard to see the ball with the flashy screen and the smokez :)
Feb. 15, 2013
kamikaze + frenzy is kinda hard O.o
5/5 frantic pwns bitches!
Dec. 26, 2012
Hmm not sure why people are complaining, did the hard achievement in 4 tries never played this game before. Just memorize the fastest road and where the enemies are etc
Dec. 22, 2012
The key to the glider challenge is to build up speed. At the first 20-30 seconds, just do hell raisers, if you're lucky you will pass the 20-30 seconds. After that you will have built up some speed, which means you will have to start watching out for getting too high as well, but the good part of speed is that you will hit a lot of creep which means your strikes will refill really fast too. Whenever your bar is about to reach the start of the white zone, do a meteor strike, because when you have more height you won't be able to do meteor strikes. And if you get too low, just do hell raisers. Never do any meteor strikes/hell raisers when not necessary. I got 125 seconds air time at my 8th try like this. (Sorry for repost, forgot to add the part where I explain where the speed comes in handy)
The key to the glider challenge is to build up speed. At the first 20-30 seconds, just do hell raisers, if you're lucky you will pass the 20-30 seconds. After that you will have built up some speed, which means you will have to start watching out for getting too high as well. Whenever your bar is about to reach the start of the white zone, do a meteor strike, because when you have more height you won't be able to do meteor strikes. And if you get too low, just do hell raisers. Never do any meteor strikes/hell raisers when not necessary. I got 125 seconds air time at my 8th try like this.
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