I just reset for the 2nd time. First cell cost 3,000, 2nd cell cost 489,000 lmao. So ridiculously stupid. Scale things accordingly, please. That mark up just pointless.
I should revisited the whole scaling system. The idea is that the units stats bonus and new towers with greater incoming would balance out such spikes in prices. I keep the initial price very slow, but it scales exponentially.
Again, great concept and it could be terrific. But atm? 2/5 stars and thats being generous. You have the training thing added but there is no way to use it reliably.
Good concept but EXTREMELY poor scaling. I can't upgrade the training because its so ridiculously overpriced. If it was cut down to 1/10 it would be -decent-. ATM its endless waiting to get enough forces to do anything.
I see. I will be doing some rebalancing and add new features that may help. In any case, I should be looking in the whole price scaling system once more and changing it to a more stable state.
Whats the point of dodge/accuracy being a shown stat when you can't adjust them ever? Also I know you said its being dealt with, but the freezing/lag issues are CRAZY awful atm. Lastly, why do I have like 80,000% chance to crit? Just max it at 100%.
Also is it possible to have the character always centered? Sometimes I get attacked by ranged mobs beneath the screen and I can't focus target them until he moves down on his own ;(
Solid game idea but progress is very, very slow. Also why is it that when using Whirlwind it becomes the only ability used? I have 5 sword books equipped and the only one doing anything is whirlwind. Is that intended? If so, should be listed somewhere. Also wisdom seems pointless from an HP/Regen point of view. Solid for some mace skills, but if you go swords/bow/staves it takes a crazy amount of wisdom just to get 1 extra HP/Sec.
Indeed, Whirlwind does not work in synergy with all the skills that require the use of auto attack to proc other skills.
And again, yes about the fact that the paladin currently has far too much easily attainable positive synergy...
We'll fix it.
I'm not a dev, but it took me about 12 seconds of playing to realize the costs are CRAAZZZZYYY high. This is the type of thing I imagine the devs should notice like day 1. atm, 1 star and that is being generous.
The purpose of this game is not to be easy, but challenging to make the player feel satisfied after acquiring improvements, I believe that when you buy your first improvement, you will see that the game flows cool. : D
This game is quite solid but as others have stated, the sheer lack of Idle Bucks is crazy. Yes you can get them from spinning but that is gonna be a freak occurrence. Fun at the start but slows down DRASTICALLY unless you pay around chapter 14.
We hear ya. We've made a number of changes, including giving idle bucks for mastering games and smoothing out the mid-game progression. You can see the patch notes in the forums for details:
https://www.kongregate.com/forums/1063408-suicidle/topics/1874363-game-updates-11-21-19?page=1#posts-13283053
For anyone new to this game. Let me say something very helpful. The auto buy (for 10 prestige) is 1000000% worth. The sooner the better. The game goes MUCH faster once you get it, even without having other upgrades. Just get it lol
Also its REALLY easy to cheez a new run by simply stockpiling an item or two to sell when you restart. In all fairness, the items should be lost when you restart to avoid starting a new round with like 200 trillion gold at level 1
Without having really dealt with the Zerkers, maybe they can move AND attack at the same time, but they also hit 1 target behind (or next to) the mob they attack. Again, things that make it so Wizards aren't the only character you need.
Yeah a big change to make classes more viable would be like. Units behind Knights take X amount less dmg. Rangers attack A LOT faster (with probably 1 more range). idk about the Zerker. Fun game but the main issue atm is what someone else said. You really only need Wizards since they splash and every unit has the same attack speed.
Can anyone explain the other prestige mechanics to me please? XP bonus and Speed bonus primarily. Prestige gain is obvious as well as the others, but I truly have no idea what the speed / XP are for.
Still no update to losing all my gems for my artifacts. Still leaving my review at a 1 until it changes. Will check back in a few days to inevitably see nothing has changed.
It's turned off by default. You can enable it by clicking on it in "Upgrades" menu