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Xeronos' Comments

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Turbo Golf

Play Turbo Golf

Aug. 08, 2012

Rating: 2

Please, please, please, give us a restart course button that doesn't require us to click so many times to restart. Also, while it's nice to have a confirmation, the extra clicks to confirm three powerups each hole is TEDIOUS. Finally, why are we penalized by the AI taking their sweet time? It's incredibly frustrating to see that I finish my hole in 19 seconds but I get 34 seconds recorded. Why would you ever make a player responsible for things completely outside of her control? I like most of the games from TurboNuke but the player experience was really forgotten here, I think.

High Tea

Play High Tea

Feb. 14, 2011

Rating: 1

The game is severely lacking for a couple of reasons. The system only rewards the opium trade. We must some profit selling tea to England (like the real traders actually did). Money leaves the system and doesn't come back. Throw on top of that that some douche takes half my opium with promise of later payment that never comes. The system is stacked against us. The prices and the sales of both items seem to be independent of one another. When the price of opium for me to buy goes up, offered gold drops. They should correlate with a lag. Also, the pricing structure is jacked because the combined prices of the opium and tea are more than max price in the game (99). I buy opium at 30 and tea at 35, suddenly that price of 70 isn't so hot. I got only 62m playing with sound rules, e.g., buy <= 35, sell >= 80, which means that people who made it in the first try were incredibly lucky to have timed all the moving parts well. & How do I get to 80m? Cups of tea? Profits? 5/10

Topsy Turvy

Play Topsy Turvy

Dec. 23, 2010

Rating: -2

Uh, gravity pulls you down, not pushes you down.

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