I found a glitch with the final boss. If you pause the game in the middle of his attack animation, before the attack lands, the attack animation will finish (causing his attack to go back on cooldown) but does no damage/doesn't freeze anyone.
Considering the number of unfortunate events that occurs, it would be nice to have a Peace-Loving civilization that never attacks you or your harvesters. Better yet, the Empire should have just genetically engineered a "peace-loving", fast reproducing and ecologically beneficial, fast-expanding civilization with immunity to asteroids (high tech civilizations cannot shoot down an asteroid?! The empire, cannot shoot down an asteroid?!), locusts, black holes, plagues, and enemy civilizations.
Woohoo, 146 stars!
For those on you stuck on 4-7:
6 connections: Connect the 3 points right of the broadcast antenna together (leftmost to bottom right to top right), then input the top right transceiver to the broadcast antenna. Connect the two other points to the top left transceiver and then to the receiver.
Leave a signal: Connect the 3-signal left transceiver to the top left, then to the bottom middle transceiver, then input it to the broadcast antenna. Connect the 3 points right of the broadcast antenna (leftmost to bottom right to top right) then connect the top right transceiver to the top left-most transceiver, then to the receiver.
I won each level on the first try. For those having difficulty, my strategy is generally to stall until max Gold upgrades. For these, the best units are, for each empire, archer and the frost witch; they're cheap and effective at taking out single units. As for heros, I really like the Archer hero for the archer buff, and the Titan hero for the gold generating spell [1st spell] and the Zombie's zombie-making spells & the Frost Witch's freeze spell [2nd spell] which freezes ALL units. Once you get your economy going, max magic upgrades and let loose your army to wreak havoc!
It would be nice to be able to buy a variable amount - or, at the very least, specifically 25 and 50, since those are the initial achievement differences and it'd be nice to be able to compare the prices of buying 25 stacks of this versus 50 stacks of that.
Interestingly enough, if you didn't have the grave mechanic, you could just sell all your food to get schooling, out-reproduce the starvation rate, and have the entire family plant trees for as long as you like. [I tried this out in Sandbox mode]
The (hard) AI has two fundamental weaknesses: firstly, it doesn't prioritize "battle-stations" and "turrets" and attack them properly (i.e. by taking over a warpgate and warping troops to them), and second, it doesn't recognize when I'm just sending my ships back and forth to stall for time while 1-7 ships capture all its undefended planets (quite an amusing tactic when the battle is 1v1).
The gray bar with the 4-colors is the "dot writer." If that's all you see, your machine rejects the empty string, and most cases should accept the empty string.
The description of the item includes a "research item" button and tabs for Basic/Advanced reactions. Try clicking on those to find out more about what conditions you need. .
The ending was so vastly disappointing after being so time-consuming, that rather than trying to find the expected "perfect ending," I decided to check in the comments only to find that no one had found any other ending...
It'd be nice to have an option where I can choose the ordering of my skills. Thankfully the Sort option puts Cleave on top, but Quake II gets totally overshadowed by lower level spells, and Steal just plain disappears.
i could probably do that. curr working on preview trees and steal though. bug me again after that update is done.