XiaoWeng's Comments

Game comments and reviews

Decision:Medieval

May. 18, 2014

-2

Hm. No masters past the first two in the intro area, no sign of them on patrol in the areas, and my game shows them as not found. Time to wipe the save and start over. 70+ days, goodbye. Sorely disappointing.

Mud and Blood 2

Nov. 21, 2008

0

AAA needs its xp gain tweaked so it can go past 9 exp. Bazooka soldiers also need their xp gain tweaked so they can gain levels at 10xp - at this point the only way they can level is by getting a crate themselves or the xp bonus crate from someone else. Still having issues with bazooka targeting, but we'll see how that goes as this particular game continues.

Mud and Blood 2

Oct. 08, 2008

0

Bonus: Your troops fire at tank drivers now, preventing them from moving along the map. Fantastic. Flaw: After the driver is dead, the tank continues firing and there is no way you can get your bazooka trooper to actually fire on the tank as it believes it is 'dead'. A fix would be wonderful.

Mud and Blood 2

Oct. 07, 2008

0

Ooh, the bazooka troopers finally shoot at tanks. Do a bang-up job of offing panzers, too. Color me impressed.

Mud and Blood 2

Oct. 02, 2008

0

That's a new enemy artillery record. 28 consecutive shells to kill my tank. First one was pinpoint on the squad behind it.

Mud and Blood 2

Sep. 18, 2008

0

Digging being a Colonel now since I average about a hundred tac points left over after my previous game, so I start with 4 soldiers with M1's, an officer, then can buy my 2 tanks, engy, sig and hunker down fast. Fast forward 2 hours, and a 16-shell artillery barrage annihilates every last soldier. Seems unfair that I can only have up to 9 rounds or so.

Mud and Blood 2

Sep. 16, 2008

0

@Darkfire: Until the AI gets tweaked so allied tanks/bazookas fire at enemy tanks (and can connect, lolz), arty, bombs and mines are all you can do.

Mud and Blood 2

Sep. 15, 2008

0

@Deeplight: Yes, surrendering is bad because you receive no score. You have to actually lose in order to record your score. You cannot bring someone back from under 0 health, this includes using Heroism.

Mud and Blood 2

Sep. 12, 2008

0

I reccomend that the bazooka soldier's AI be revamped to attack tanks, and not crates. That would be fantastic, kthx.

Mud and Blood 2

Sep. 08, 2008

0

Clayffo: Specops guys are 5 points, not 4.

Mud and Blood 2

Sep. 08, 2008

0

Six games now, I get decently dug in and the germans use a pinpoint arty strike to kill each and every one of my spread out units. One on top of the bunker every time, one on top of the trench with my officer, one on the last corner where I have a support gunner. Artillery is not that precise. WTF.

Mud and Blood 2

Sep. 07, 2008

0

For folks not getting their promotions - the promotions come in at the beginning of the next game. I went from 2nd LT to Captain in one game and got the rank at the beginning of the second op.

Scope: First Blood

Aug. 13, 2008

0

@Garozerg: A fag is a UK slang term for cigarette.

Drunken Masters

Aug. 12, 2008

0

Okay, that's annoying. I've done two sub-zeros during my shift and it won't register it on the checklist.

Drunken Masters

Aug. 11, 2008

0

5/5. Haven't had any problems with any of the tricks, a few with signature moves because so many share movements, but all in all it's been an extremely good game.

Pandemic 2

Jul. 25, 2008

0

I'm finding that ramping up the water resistance to max when South Africa's infected caused the disease to cross the strait into Madagascar when their shipyard was closed. Might want to give that a try, but there's no need to go beyond 1 for Cold/Heat Resistance.