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Xilebo's Comments

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Babel Tower

Play Babel Tower

Aug. 01, 2020

Rating: 4

I like the game and don't mind the tediousness of rebuilding the tower over and over again.. but for one thing: except for the windmill there are too few upgrades to move bricks/planks faster up to the tower, and that really slows down the game. You can have plenty of bricks from the helicopter, and move them as fast as possible with the little drummer boy.. but getting them up to top level..oigh

Deepest Dungeon

Play Deepest Dungeon

Jul. 13, 2015

Rating: 2

I like the game but there's a lot of room for improvement, so just a few of my ideas: - make it more difficult, even early on - better management of the cards, i.e. sorting, selling, upgrading, etc - less cards at higher levels (or deeper depths), every 40 fathoms a card takes forever to open :) - bosses that can only be hurt by 1 outa 6 heroes, so players need everyone of them to get further - a count per gear at what level it is (gives better management)

Developer response from TheHippoGryff

Agreed! There's a lot we want to do with these cards now that we have the system that weren't possible before, which is very exciting! I like that idea of enemies that can only be hurt in specific ways/characters. Very interesting!

Deepest Dungeon

Play Deepest Dungeon

Jul. 13, 2015

Rating: 2

As with most idle games (i.e. Adventure Capitalist) you get stronger after resets, so before the cards update this game had no purpose at all. This changed... a bit: The cards upgrade gave me more purpose to let this game run idle on the background, check back and restart to see what cards I got, using those cards I deemed best and restarting again. That was fun for a little while. What I really need is some challenge! At the moment I'm at 6300 fathoms, and I only use the first two heroes: Paladin for the early game, Rogue for the end doing 310M crit dmg on a Backstab every 1.5s against 210M monsters.

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