One QoL change I'd like to see is knowing how much resources / s I will get by building, hatching, or spawning x number of units. For example, when I'm deciding which Territory gatherer I'm going to get, it would be nice to know exactly how much Territory per Second I will be adding by clicking the Spawn button. Even if that information is relegated to the hover Tooltip, it would be really nice to know without having to do some quick math. The information is already there, so implementing this change would simply allow users to make more informed decisions quicker.
Fantastic update! I hate the twins upgrades showing up; currently most of them are useless, so I love this update! A minor point but the update notes show the option "Only show if 2x the cost", but I don't see that option in the upgrades radial menu.
Great game so far! Some minor bugs: The uptick when team bonuses are available for the aggregate group show up when each of the individual types are available. It should show up when the SUM of the individual team costs are available, I think. That way you can team the group all at once. Also, when switching from one group view to the next, the spiffy graph doesn't update. I have to choose an individual type first, and then the group to make the graph update.
Gameplay slows down DRASTICALLY when tier 4 is first unlocked. The rest was relatively well balanced until then. Could be fixed by reducing price of first few roboclickers perhaps? It seemed the right time to reset, but now I have to wait forever to reset once
One problem- on crap computers, sometimes the frame skips cause the balls to pass over the transition knobs without flipping them... Fantastic little puzzle game other than that minor nitpick! very fun!
SEems like everyone's pooping all over you for this game, but I think it's very well made! Good job mr. dev sir! simple, pretty, and addicting. as idles should be eh?
Thank you so much! This game was made to be minimal (and addicting) so I did my best to capture those qualities. I really appreciate your support! It's what makes these games stay alive! Thanks again!
The game autosaves every 60 seconds. You can see when the last time your game has been saved in the right side of the options menu. Thanks for playing!
I expected some slow down as I progressed, but the game goes nearly catatonic about the time you purchase Core B. I'm sitting here waiting for the next upgrade at 200T, but it's for a process that is nearly worthless at this point; the next upgrade that's worth anything is around a two hour wait after playing the game for only twenty or so minutes... Great idea for a game though and I'm looking forward to future updates!
Fantastic game! Wonderful graphics, fun, amazing. +++++ However, it could benefit from sound options (disable/enable music/other at the very least, but sliders would be best!)
Hi, the 2x option is only for meat units ... as far as I could work out that was the only place players actually used it!