As for suggestions:
1. Idle mode - should be unlocked through spending RP's, like 25 points spent or something unlocks it
2. Auto-level up stats should be a thing, imo. Should be earned, obvs :D Like, every 60 seconds for instance game checks if you have stat points to spend and you, the player, have a priority settings (like, level up in sequence: STR -> AGI -> DEX -> VIT -> INT -> LCK, where you have the option to swap stats around)
3. Auto-cast, I wish this game had a way to put a spell or skill on auto-cast, when available. Obviously, should be an earned feature as well :D
4. As mentioned in previous comment I made, either boss stat boosts should stay forever / there should be a way to spawn more boss mobs with RP skills for instance. They become insanely pointless as time goes by as of now xD.
Poop Georgie, dressing up as an angel just to get my acceptance. Loved it. And the whole Knight arc - it's insanely simple, but rather heartwarming at the same time. 5/5 experience.
I don't really know, how sad your panda is, but you guys (guy, girl, girls?) - are adorable and reading your responces to comments is insanely heartwarming. Stay awesome c:
ahaha XD You're making us blush! Thanks so much for your support. It's just one girl answering all the comments so far (that's me! Nice to meetcha) while I draw more stuff for the game, and we have two guys working on game design and programming. You're awesome!!
Loved it, some suggestions: 1) Making every skill you level up - add up to your personal value as a worker. Like, +0.25x multiplier to all of your paychecks. With the prices of gifts, would be quite handy. 2) Every 25k money earned and every 5k hearts earned - adds up to the reset multiplier. 0.025x would be the best imo. This way, it will be quite long until you can get any visible progress to your multiplier this way, but would be incredibly handy in the long-run, making the game less tedious. 3) Mailbox, so that girls can write you messages. And, well, when you answer them with, say, 3 options - you can get either 10, 25 or 75 hearts depending on how the girl liked your answer. Just to let us have something else to do. 4) Additional quests from girls, that usually would consist of "spend X time developing a skill/working somewhere they want you to work" for extra hearts and money boosts. A 5 star alpha definetely.
1) Yesssss that's a brilliant idea!! The hobbies are related to jobs at the start when you need them to unlock, but you're absolutely right, levelling those stats should influence your job payout. Kinda like real life??? I love the idea. 2) We'll keep tweaking the multiplier but that's a cool suggestion. 3) That's adorbs, like animal crossing, they could have personalized stationery or send texts with tons of emojis haha. I definitely want to include a system that supports multiple answers/dialogue trees in the future. 4) the skills they like will play a larger part as we fiddle with balancing, so you're exactly on the same line of thinking as us :D Thanks SO MUCH for playing and for sharing your cool ideas!! You rule!
Would've been great to get +1% attack and defence per party level. Especially in fixed mod, that tends to give me 3 cyborgs, which are an insane -75% damage penaly.
Since everyone are pretty much switching quests on those, that meet requirments - maybe it would be a nice toggleable option to auto-switch quests if requirments not met? Timewasting (like, once every second), but it would leave less microcontrol. Also, would be nice to have something to click constantly apart from buildings for tiny boosts. And probably extra things as "raids" or something else with rpg mechanics (like leveling up your nation leader for extra boosts) would be nice. Love it so far, 5/5.
Staff is the way to go. Get exp boost on staff asap. As soon as you have that, get soul bonus from dagger tree. As you have both maxed - it will take you around 5-10 more runs for full completion. Have fun :).
And also it would've been nice, if you could upgrade your colonies for bigger boosts with cultural, force and trade requirements. If you have met requirements and have enough wealth - you can upgrade them. And also, would be nice, if you could assign governors for your colonies for them to automatically upgrade a colony, when you have met requirements. Would've made the whole included thing more useful.
Also, it would've been nice, if your current cheapest of ALL buildings would've been brought out into options section, where you will be able to buy it (multiples of it, if you can afford with 10x, 100x, 1kx and so on being highlighted upon reaching required ammount of stuff). Also, would be a nice tickable option to "buy required" for those, who are already into the big building, that would automatically buy all required lower tier buildings for the one you are willing to buy ^^
Council meetings would've been nice for those, who stick around. Like, every 10 minutes you have a meeting available, that would give you a decidion of X possibilities for current investments to get a bonus in one of your areas. Just a thought, moving along, great game :).
Thank you for the idea, put it on my todo-list. :)