You have got to be kidding me. The game works fine on any computer I've tested it on. It also worked on my mobile before it was added to the app (which took a couple of weeks).
200 game plays
50 ratings
14 people who actually played the game
Approximately 3/4 of those who rated my game didn't play it. Not even for a second.
From http://www.kongregate.com/pages/help#underjudgment :
"When a new game is uploaded its rating is not displayed until it has a minimum number of ratings. This ensures that the early raters make an independent decision."
This might have worked a couple of years ago, but now... it just doesn't cut it.
@Deamon123: Well, the tutorial wasn't made specifically for you, so I don't see why I would take any offense. It was to be expected that some users already have experience with hacking, hence the "Share a word of advice" feature.
@Zaixionito: You can make your game unhackable by storing everything on a server. Also, how are you going to make it so people who cheat can't submit their score?
Downloading an swf and opening it with a decompiler such as Sothink's only takes a few minutes. swfencrypt isn't suppose to completely stop people from decompiling your code, it's trying to make it so hard to read, that all the script kiddies will give up.
As I said, swfencrypt makes it harder to read, not impossible. We are talking about cheating in a flash game, why would anyone bother that much to cheat in a game? And I doubt any of the code in the games on this website is worth reading.