I have about 80% win rate on 'normal', I have beaten the campaign and I have all bronze, all silver and the first gold achievement, but still... After 40ish tries I couldn't get past year 25 on 'hard'. Hard is hard.
Is there any nation/strategy/believe combo that can make it?
@ben8: there are specific combinations on the field that need to be met for different upgrades. For example, you need a field next to a water to build a port village, a field next to a magic square to build a magic village and a field next to BOTH to build a magic port village. Then, upgrading it once is easy. But then there are two different upgrades with two different additional requirements to what else is at near that water. And this is just one example.
the last one of page 5 is a direct upgrade of the one before it, with an easy requirement - just check it out as early as possible and see if it's available
the move speed starts irritatingly slow, the MP bar is completely obscured by the site ad and the controls are extremely impractical, the game would be so much easier and more fun if you could change them
There just was an update that was supposed to make the game more 'fair'. It dropped me from Silver 3 to Bronze 2. Last two months I ended up gold 5 for the last few days (barely, but I did it). Now I'm at Bronze 2 and my first match was against a guy that uses lvl 2 commons and lvl 1 rares. Dafuq? I have lvl 4 commons, lvl 3 rares and lvl 3 epics. My cards had roughly twice the strengths of his cards. How is this making anything more fair?
my archer was on a solo quest and just ran from left to right, not attacking at all for, like, 2 minutes. It was the most boring thing to watch. These quests without hero are kinda stupid... I mean, you just sit there, banging your hand against your head while your allies walk around randomly, doing stupid things.
1 HP means they haven't touched their account in _days_, not years. After 7 days it's 128 less HP than original, which means 1 for most bronze/silver. After 8 days ALL decks are on 1 hp, even if they maxed out bonus HP.
@nachorauld: That's a known timer bug. If you play in fast mode you have less effective time, since the timer is faster than the game. If an attacker attacks you at slow speed he has real 300 seconds and if you watch the replay the replay timer will show the bugged time. That's why it looks like they'd play past time-out. You can avoid this bug on your own attacks by playing in slow mode against enemy stall floors (blocker/healer combo floors).
The green bar is hit points, the yellow part indicates the damage that would be dealt if all enemies would hit you with a normal hit (can be wrong, in case of crit or evade effects)