I don't really like Lucky Tower 2. Sure, it's a quite fun RPG, but it doesn't have what this game has; multiple-choice death chambers. That was fun about this game. Why did they remove that?
Why did you remove the multiple death-chambers? WHY did you remove the fun out of the game? Lucky tower had a great concept, but this looks nothing like it.
In one of the endings Future Todd kills Todd. Doesn't that cause a paradox because when you kill your past self, you don't exist anymore in the future. But when you never existed in the future to kill your younger self, the murder never happened. This is so mind-blowing D:
The lack of paradox is explained in other paths, and if I remember correctly I think it's implied that Todd's universe kind of explodes when he kills Future Todd.
I'd like to see that your coin magnet could be increased, because now you have to practically stand on the coins to pick them up and sometimes even that doesn't work.
I really really wish you could buy more than 10 inventory slots with gold. It's so annoying when you don't have enough space in your inventory but need all the items you have for contracts or something.
It would be really handy if you could give the people with contracts the items they need before it is completed. It's annoying that you need to keep all those items until you got everything.
The lack of paradox is explained in other paths, and if I remember correctly I think it's implied that Todd's universe kind of explodes when he kills Future Todd.