YehudaEdelstein's Comments

Game comments and reviews

Street Ninja

Jun. 28, 2020

0

Quality of life suggestions: 1) in the project settings, under player/resolution and presentation, select the minimal option. that will get rid of the frame around the game and allow the game to more easily fit on the screen. 2) let me restart the game with a push of the button. having to switch over to the mouse every time I game over is tedious and makes it hard to get into the game

Developer Reply

Where do I find that? I clicked edit on my game but it's only letting me edit the first page and that is not there.

1

I mean like make the whole thing solid (see previous comment)

1

Idea: make the center a protrusion instead of a cavity. I'm thinking maybe it doesn't occur to me that the maze is getting stuck on the center because there's nothing for it to get stuck on. I don't know if this is true, but it might be worth a shot

4

it seems like the game was designed so you have to press and hold, and that's what's harder than it seems, but you can just flick the hole instead. once you get the hang of flicking instead of dragging, the game gets pretty easy. it's also really not clear why the maze turns like it does, making it hard to get better at just dragging, and no incentive to get better at it.

Developer Reply

So there is a long standing issues that I can't figure out. Some people, like you, don't realize that the flag in the middle is physically stationary, and that you're rotating the maze around that stationary point. I've had a couple people now who did that and they all also started doing flicks instead of long drags. 1) No matter how much I twist my brain, it always seems super obvious to me (probably because I made the game.) I cannot understand how you're visualizing the game to save my life, its kinda like a blue/yellow dress... 2) Nobody I've talked to can figure it out either; several of the people who originally thought like you eventually realized what the game was doing either from playing more, or asking me, and they could no longer describe what originally confused them... So if you have any idea, or some suggestions, or anything you think would help I would be incredibly interested in hearing it.

There Is A Bomb

Jun. 23, 2020

-2

if you want to avoid the player beating the quiz by trial and error, you might want to consider having them have to type in the answer. that would also solve the problem of waiting to see the three answers, as the player would have to provide the answers himself.

There Is A Bomb

Jun. 23, 2020

0

Sweet! I like it a lot! The quiz needs work. I beat it by trial and error. Honestly, that might be the best way to go about it, as the idea of groundhog day type loops lends itself to trial and error. as it is now, I only found out after beating the game that the answer options show up if you wait. Another thing that can improve the game is forcing a restart if you talk to the time cop, so that failed runs can be restarted faster, although maybe that would invalidate the Gitd theme.

Developer Reply

Thanks! Yeah unfortunately with the theme there was no way to force a restart, so I recommend trying to do the quiz first, such that you know if it's going to be a good run or not. I'm looking into what I can do with the quiz to make it a bit more friendly to solve.

Tower of Ghosts Defence

Jun. 22, 2020

0

The game really needs more oomph. It's lacking sound, effects, maybe a story. It's just not catching my interest right now.

Tower of Ghosts Defence

Jun. 22, 2020

1

Might want to consider increasing the size of the game in kongregate in order to get rid of the scroll bars on the sides

Ultra Red Cat

Jun. 12, 2020

1

first things first the graphics in this game are great. if you guys made it all, and you're interested, I'd like to work with you. contact me if you want. The game design in this game could use improvement. peopleplaying your game (me included) are probably playing the first level, getting frustrated, and quitting. everything is thrown in your face at once, and the difficulty is brutal. There's no buildup to anything, things just sorta happen. The jump also feels kinda weird. I'm not sure, but I think it's because in a fast paced game like this I expect more control over my jump height. well done on your first project. keep up the good work!

Developer Reply

Thank you so much for your feedback! Seriously, this is REALLY helpful. All graphics are original work, made by us, the only thing we bought was the music and audio effects. About the difficulty, you are 100% correct. We've been talking and have decided to pull the game from Kongregate now, re-do a lot of stuff and re-publish. We are brothers who grew up with very difficult games and we're used to it, but we greatly misjudge that and the game is brutal to start with, which is really bad. That was a big mistake on our side. About collaboration, we would love to, but at this point we wouldn't have the time, because we do this on our free time. We have to manage this between family and our day-job as it is. But anyway, thank you so much for offering, you have no idea how helpful this is. :)

ShootMax

Jun. 12, 2020

-2

Opening menu is nice. other than that, there's not much to say. The camera feels awkward, and it's disorienting to play. The game itself is boring. the graphics are all unity default stuff, so it's not much to look at. It's way too early to even think about microtransactions, I'm afraid.

Wall Roller

Jun. 02, 2020

5

Sweet game. well done.

Factions

May. 25, 2020

0

Fullscreen works fine. resolution is 1920 X 1080

Developer Reply

Weird, it works fine for me at 1080p. Check your browser zoom settings? (Press ctrl-zero to reset zoom to 100%). If I get some time later I'll bump down the default resolution

Factions

May. 24, 2020

1

the game is too tall for my browser. the top is cut off.

Developer Reply

Thanks for letting me know! Can you try pressing the blue button with the arrows at the bottom right to go full-screen? Also, what's your screen resolution?

Iridium

May. 24, 2020

1

This game is weirdly boring and frustrating at the same time. the pace is slow, but I don't feel like I have control over my character, especially on the tilted paths. Have you tried increasing the speed of the game, and decreasing the acceleration and deceleration times? might help. Another thing is that when I fall off, the game puts me back on with the same horizontal speed, which means I can easily fall off again. might want to set that to zero. Congratulations on your first game. Keep up the good work!

Developer Reply

Thanks for your review! Well i will work on making the game better! Sensitivity can be changed in settings and also try out impossible mode its fast paced. Enjoy

Bloquake

May. 23, 2020

3

congrats on releasing the game. it's clear a lot of work went into it.

Developer Reply

I'm glad that you appreciate it :)

Maptroid

May. 21, 2020

0

That was pretty fun. well done

Linear

May. 13, 2020

1

gonna second that hard to play comment. I wonder if slowing down the game would help

Developer Reply

Thank you for replying, I am working on it.

would be nice to know what level I'm holding on

Cool game! kinda bugs me how the music restarts every level though. well done

3D multiplayer pong

May. 12, 2020

0

interesting idea, but without much substance. it's also really jarring how the game kinda boots you out if a ball gets through