Aaagh would love to see a subforum for this game. Does anyone know how to use the boxes to capture enemies? I am 100% certain I caught a wardog but I have no idea of where the box (or the captured dog) is. I assumed it would appear once I talked to the guy that sells pets but nothing happened. I keep on wasting boxes like an idiot.
This game is so great. Clicked on it not really expecting much from it and was so, so pleasantly surprised. It combines roguelike and idle elements but it is neither, and the result is very original, I like it. Everything from the aesthetics to the concept is great. The interface and the way we players interact with the game is pretty original too. Even the music is great, it really sets the mood. The only thing I would like to see would be a few more options for the godly hand, for example to pick loot that was left behind or guide the heroes on retreat, but having said that I'm still on early stages of the game so perhaps something like that appears as I make progress in the game. Overall 5/5, keep it up!
I really enjoyed the game. I think it would have been more enjoyable if just clicking out of the phrases menu closed it automatically, instead of having to click "have a nice day" or "sorry to bother you" etc. I still couldn't find the responsible behind all of it (I have my theories tho, but couldn't find a way to make the game and). I caught the thief but the game said I didn't gather all clues necessary to close the case. I give up.... even after checking the walkthrough! A great game anyway, keep it up.
You're not the only one who quit the game at that point.
I wanted to make it so you could find the culprit and all the clues in the order you prefer, but it seems that only made the game a bit more frustrating.
I'll have to remember that for the next one, thank you for your feedback and your nice comment :)
I am not sure if this is a glitch or not.... first time playing it. I managed to manipulate some objects in the beginning but after a while (especially after playing with weapons) I lost the ability to switch weapons off, even if the menu said I was on ''freeze'' or ''grab''. Looks like a game with a lot of potential though, but couldn't play more past that point.
Anyone else found a bug in which the wizard does not appear at the second town? I've read he asks about a mushroom, but the guy never appeared in my game. Therefore I can't complete it!
Really enjoying the game, has a lot of potential! I agree that checkpoints would make it better. However, I think the dialogue options could be even more varied. I felt like I had no option but to eventually ask everything, and that made the conversations seem a bit awkward. Personally I think if the dialogue options showed up once and were gone for good if you didn't pick them, it would make it all more interesting and motivating to replay again. Especially at the beginning- as I player I felt more like enabling a video sequence rather than interacting with it. Another suggestion... give the AI more room for different personalities in the options. I craved to build up its character! And please don't let the ''not very good rating'' hold you back from making another game, as that makes no sense: if you improve upon this game, the next one HAS to be better. 3.6 stars avg atm aint bad at all! I gave 4/5. Cheers.
Game is sweet! Loving it so far. Question: When you enchant artifacts, do they lose their previous bonuses? Also, when you equip two of the same, the properties don't stack up, right? I just had two rings with +2fire def. each, enchanted one with defense, but only see +2fire def instead of 4. Replaced the unencahnted one with something else, and the +2 of the enchanted ring were nowhere to be seen. Is this a bug?
You're not the only one who quit the game at that point. I wanted to make it so you could find the culprit and all the clues in the order you prefer, but it seems that only made the game a bit more frustrating. I'll have to remember that for the next one, thank you for your feedback and your nice comment :)