@bellyzard: any deck, that has a beserker, should have sabotage, which is on of the most powerful cards, since it gets rid of a target for at least one turn, which is often enough to win.
@bellyzard: there are several options to kill technowall. mostly you just hit it. Technowall is one of the only 2 really reasonable technocards, so you should have enough time. Fast decks can wait, until it is destroyed and should be able to do the last point of damage. Control decks should be happy about an unattacked slot.
cookie had to be fixed, the chaos demon too, but the wall is not really a problem...more a thing, that makes playing and deckbuilding a tiny little bit more challenging and therefore keeps the game interesting.
thanks for the quick update. the loading of the deck for each match isn´t necessary anymore...however it seems, that the base color is not saved. i played several matches without loading the deck and while the deck is alright, the base produces a random color.
Cookie is ... what was the Magic word... "broken". Will be played in any deck and single handed will kill any multiplayer mode. should cost at least 5. and there should be a way, that the game remember the deck, so it neednt be loaded before each battle. apart from this...i love it 5/5
@legendonline: after the 5th wave you have to path the tiles direct at the point, where the monsters come from and put 1 warrior on each entrance. all units should be upgraded AFTER the 5th wave to cold. this should do it.