It has potential. For such an idle game, it is really importent to explain the system with a ingame-way, like text box or even a F1 function will help. In my opinion, the main part of this game is the designing of a skill combination, any information around should be accessible ingamely(somekind like the knowledge passt from the family etc.).
Right now, it should include at least the following things:
1. how the skills are related to each other,
2. the perk list and there reward for every 20 level,
3. the informations about quests (at least those the plaver has ever unlocked/completed)
4. the informations about artifacts player has optained at least once
Nice game! Here is a mini bug in the shop: i have one rare battle launcher on the ship active modul, and some unused normal battle launchers in inventory, and normal launchers are bought later than that rare one from some officer. If i click sell normal battle launcher, the rare one will be sold. It looks like the computer automaticlly sells the earliest battle launcher no matter which the player clicks, and all modification (rare, epic artifect) from the normal battle launcher count as a battle launcher.
This is now fixed, thanks!